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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I’m not a WWII pilot, but I always wear shoulder harness during take off, and I tighten them up before any aerobatic manoeuvre (or in turbulence, since the last time I bumped my head in the canopy). Anyway, my main points are two. First: 6DOF was asked for many times, with answers varying from a “Perhaps someday” to a polite “No”, because of the extensive modifications needed by many cockpits. I believe it’s time to ask for something useful but not so much labour intensive. Second: I asked the “four positions head” as an option, not as a default solution for everyone. “Option” is a word that I like very much, as it leaves anyone freedom of choice. |
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#2
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We are thinking about a different kind of 6DoF, which would be more realistic.
Still there are some problems with it. However, we agree, that a pinpointed head without any ability to lean anywere, is quite unrealistic.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#3
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And thanks to all Team for the great work! |
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#4
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You still able you lean forward to a point and lean side to and look around in the copit. The reason the wore silk scarfs to stop chafing because the had to look around so much and being able to see the enemy first was a life and death struggle for WW2 pilots . Also being able to move around help when it came to looking around copit frames that would get in the way. here some inflight copit footage of a 109 |
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#5
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Consider also that operational pilots wore cumbersome flight gear, with heavy jacket, mae west, oxygen tubes and radio cables. All this said, I believe that 6 DOF should be severely restricted to be realistic. But, in the interest of playability and different opinions, some allowance can be considered as an option. Have I already said that I like the word “option”? |
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#6
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#7
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Hi, would a load-out option for the HurricaneMkIIb be possible so it
has 8 machine guns and no bomb racks? Without bombracks its actually a MkIIA and it should have far better performance than the MkIIb btw any chance of a Fokker G1? should make a nice ground attacker =P |
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#8
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My opinion is that pilot’s head should be allowed to move within a relatively small box. This should be also easier for available cockpits. |
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#9
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I always had a doubt about how planes land in Il2. My real life experience is limited to relatively slow landing speed planes, with lower wing loading than typical WWII fighters and bombers, even if the difference is not that much, as I’ve flown types that turn final at 60 knots (around 110 km/h) or more.
The difference I see is not in speed, but in glide path. Lowering the flaps in game reduces stalling speed, but doesn’t change the glide angle. In real life, it makes the glide angle appreciably steeper, particularly with flaps in landing position (maximum extension), where they produce a lot of drag without increasing much lift. In order to maintain airspeed, you must lower the nose way below horizon, which helps a lot in terms of visibility. Anyone feels the same? |
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#10
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The pilot in black 6 did not move side to side once in that video. How could he? His shoulders were right up against the sides of the fuselage.
Any movement you see is due to vibration and or the action of g-loads on the pilot. In many ways I agree that as currently implemented 6DOF is wildly optimistic in it's ability to let you roam around in the cockpit. Especially in the very small European aircraft. A 109 or a Spit has a tiny cockpit compared to a P47.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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