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Mods Men of War mods and other improvements |
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#1
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Unfortunately I do not have the Steam version of MoW myself, but your problem has been fixed by other Steam users. In this thread http://www.digitalmindsoft.eu/forums...ent.set#p79528 (3rd reply from top) you can find information that can help you.
~Zeke. |
#2
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Great campaign, great job!
My only concern would be the silly AI, but the regular campaign has that as well, so... ![]() |
#3
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Thanks Twan.
We´re working on adding "improvements" to the AI. In the next version you´ll be seeing AI (enemy) tanks that actually fires back immidiately instead of just rushing to their objectives when arriving and, only then, open fire at you. We´re also trying to get the AI-controlled enemy to actually take cover at their objectives instead of just standing in a large bunch of targets until fired upon. ~Zeke. |
#4
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Oh, and one more small thing.
Would it be possible to fix the single player bug with RPG's (penetration decreasing as range increases) in this campaign? And maybe this is pushing it, but would it be possible to add defensive structures that you can purchase, like bunkers or pillboxes, that would be able to be set within the first, say, 20 seconds of a round? |
#5
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Example: Frontline map Choose one of 3: Sandbags - 25 points Trenches - 50 points Bunker - 75 points Chose only one of those and it will spawn on the pre designated area. |
#6
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Eh, nevermind
![]() But I wish the RPG single player bug was fixed. |
#7
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This problem has been fixed in DCG v2.4.
Being able to purchase bunkers aint nothing we have planned to add, sorry. ~Zeke. |
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