![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.
I would like to see a dogfight with this news gs features. |
|
#2
|
||||
|
||||
|
Quote:
For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous. Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems. In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane . FC
__________________
|
|
#3
|
|||
|
|||
|
Quote:
May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns. Last edited by Ernst; 06-05-2010 at 03:06 PM. |
|
#4
|
||||
|
||||
|
How about (stamina) training? A lot depends on the player, system, stick etc. but is it also an idea to give just a little over the 'enemy' when flying a lot?
|
|
#5
|
|||
|
|||
|
Quote:
__________________
"A witty saying proves nothing" - Voltaire |
|
#6
|
|||
|
|||
|
International encyclopedia of ergonomics and human factors
http://books.google.com.br/books?id=...page&q&f=false Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting... Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds??? For Spinnetis maneuver 6gs: 14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time? Last edited by Ernst; 06-05-2010 at 07:05 PM. |
|
#7
|
|||
|
|||
|
If the aircraft limitation functionality coming in 4.10 stops the 'digital pilots' we see so much now that would be great. Anything that makes pilots fly smoothly instead of shoving the stick into all four corners would be a big step forward for realism.
And regarding the amount of G needed to blackout, the current 409 settings seem fine. Running udpgraph you can see that blackout starts when 6g or above is smoothly applied, which is completely consistent with an average pilot's tolerance without a g suit. |
|
#8
|
||||
|
||||
|
Are the new G-limits have effect over the arcade?
|
|
#9
|
|||
|
|||
|
Quote:
Check this out: http://en.wikipedia.org/wiki/G-force Early experiments showed that untrained humans were able to tolerate 17 g eyeballs-in (compared to 12 g eyeballs-out) for several minutes without loss of consciousness or apparent long-term harm...John Stapp was subjected to 15 g for 0.6 second and a peak of 22 g during a 19 March 1954 rocket sled test. He would eventually survive a peak of more than 46 g, with more than 25 g for 1.1 sec.[6]
__________________
"A witty saying proves nothing" - Voltaire Last edited by Spinnetti; 06-10-2010 at 02:55 AM. |
|
#10
|
|||
|
|||
|
Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.
I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe... |
![]() |
| Thread Tools | |
| Display Modes | |
|
|