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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 05-20-2010, 05:09 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
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No idea. I would like to test through it some more, make sure no other serious issues crop up.

Edit:
Things are certainly better. However, two issues have cropped up.

1: Certain transport ships, Pirate Walruses to be specific, are faster than their escorts. This results in significant pathing issues and balance issues (it is very easy to kill a transport when its escorts are a mile behind it...). Best way to fix this would be to slow Pirate Walruses down.

2: Traders. Poor, poor traders. With all the firepower being thrown around between various factions, I have mostly left traders alone, which has resulted in their 2-4 fighter escorts looking woefully undergunned. This results in traders seldom ever reaching their destinations, and tradeship wrecks strewn across the sector.

Last edited by Nanaki; 05-20-2010 at 06:21 PM.
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