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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I don't think I want to be shot, burned, crushed and fall realisticly to my death five times a night. It might just put me off flight sims for life! cheers! |
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#2
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That would really make us feel like it's real Of course it will be totally prohibited to people with heart problems |
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#3
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I expect we have universal simulation where we can not only pilot but also do tank, ship and FPS like AllInOne sim. even you can change to strategy game in real time and play like famous generals and go to one unit and fight like a regular private
SOW will be the only the part of airwar section of this AIO sim. On top of that we will use our hands in real time to touch button or instruments even flight stick and probably it will work like IR-Track but more complex. So that we can pilot and drive other sims like ship, tank.. etc That is just my 2cents or ma hope
Last edited by wannabetheace; 04-13-2010 at 09:39 AM. |
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#4
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There has to be another way. Besides, trying to do everything usually fails pitifully, and that goes to every game that has tried it. Compromises have to be made. How many simmers would like compromises to be made on flight and damage models, graphics, sounds and moreover maps and plane numbers? They still dont have, after 8 or 9 years, parachutes in WW2OL, and pilots' brains are in the left leg. Not to speak about only bombers being A20(the C, this beast they have from the very beginning of the war) and Blenheim for Allies and He111 and Ju 87 for Germans. I wont go to all the silly stuff that goes in the ground war, the modellings themselves are one thing, how the frontline moves, base capture and how supply is modelled another.
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#5
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+1 to what Erkki says.
Any attempt at producing a 'realistic' universal simulation is likely to run into the fundamental problem that issues of scale and timing mean that most of the time, most participants will be sitting around waiting for something to happen, rather than actually being in combat. Real war is like that... |
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#6
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I tried WWIIOL too a while back and accompanying the poor graphics I was thrown in the middle of infantry battles with no coordination whatsoever but just a bunch of guys running left and right trying to get high scores. I'm sure that it can be a better experience by playing with a specific group of people, but I'm disappointed that the game itself doesn't enforce that structure.
The challenge I guess lies with the fact that majority of the games are either 'casual gamers' that want to spend max 5 mins to learn a game and then then play an action / entertainment packed session for 30 mins or so every now and then. And then and the other part of the majority are the youngsters who's enjoyment of the session highly depends on the score they managed to acquire and the spectacular graphics them (and the casual gamers) are surrounded with. I for one (being an old geezer) would be happy if I could enjoy a very immersive, realistic and structured experience. And I'd be willing to cut down on the 'hollywood factor' in order to participate in a well structured, organized and realistic battle experience wether that takes place on the ground or in the air. That I guess is possible atleast to some extent through whatever clan activities, tournaments etc. But I don't really have a schedule that would allow me to be gaming at a specified time and date to gain that so I unfortunately need to go against AI most of the time. What I would like to see is a WWIIOL kind of game that you could join whenever you want and when you join you'd be automatically assigned to a certain group that in advance plans what they're doing and then carry out those plans as part of a bigger operation which is a part of a dynamic campaign. And if you'd go solo or disconnect whenever you feel like it you'd get penalized to keep the dicipline atleast to some level. However that is not the optimal money making machine for the gaming industry so I doubt that I will experience such a thing unless I'll get organized to some clan or whatever and try to arrange my schedules accordingly, but even then the it would be mini-scale battles of around 64 players. But on the other hand I'd be quite ready to pay for such an experience a monthly fee (being an old geezer who already has a steady income I'm happy to see however that there are projects like DCS and SOW with some ambition towards joint forces operations atleast on a longer term so maybe we'll have some decent platform in 10 years that I can put all my money into to get the perfect gaming experience whenever I have the time for it. Thumbs up for that gaming fantasty! |
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#7
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WWIIOL is a sandbox game, its up to the people playing to enforce any sort of structure, there's no way, short of turning the game into a game like Star Wars: Rebel Assault II, of forcing people to follow orders.
Last edited by AKA_Tenn; 04-14-2010 at 07:56 AM. |
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