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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-29-2010, 05:09 PM
Nanaki Nanaki is offline
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Quote:
Originally Posted by Goblin Wizard View Post
This script is 100% done. Now I'm working on bringing back random missions from SW2. I'd like to release these two parts together.
Not sure if it is possible to do that, most of the code for dynamicmissions is intact, but its likely that whatever they did to disable it is hardcoded, but you probably should look at the outofmission.script file in the include folder. The developers probably intended these to replace the SW2 random missions, but the problem is that these missions happen so damn rarely (with exception of the pirate asking for bribes) that most people do not even notice them.

Last edited by Nanaki; 03-29-2010 at 05:23 PM.
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Old 03-30-2010, 04:41 AM
wmaynard80 wmaynard80 is offline
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could you please upload the files for you liger ship all ready edited please,ive tried to do them on my own but ive seemed to have messed up somewhere.thank you for the great work on this game. ive edited the quest file to give it to me when you get the mothership from ternie but it crashes there.i need the quest file and the carcus file and ship description files please and thanks again.
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Old 03-30-2010, 11:28 AM
Nanaki Nanaki is offline
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ive edited the quest file to give it to me when you get the mothership from ternie but it crashes there.
You are better off just changing the Mastiff to the Liger instead of messing around with the Quest files, that is what I did at least.

Make sure you get the non-pirate Mastiff. Ternie initially gives you the Pirate mastiff, but you exchange it for the non-pirate version shortly afterwards.
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  #4  
Old 03-30-2010, 07:03 PM
Goblin Wizard Goblin Wizard is offline
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I've got a problem. I've created new sector with stations, linked him .. etc. Everything works good except controls. After entering sector no keyboard shortcuts are active and mouse doesn't work except left clicking on the buttons. Any idea how to fix it?
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  #5  
Old 03-30-2010, 07:41 PM
wmaynard80 wmaynard80 is offline
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could you show me what the files should look like to change the mastiff to the liger please.so i wont make mistake again
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  #6  
Old 03-30-2010, 08:13 PM
Goblin Wizard Goblin Wizard is offline
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I don't know what exactly you edited but look into file ..\Data\Scripts\Quests\mission_4_1\PirateBase_w_me rc.script OR (depending on your quest path) ..\Data\Scripts\Quests\mission_4_2\PirateBase_w_pi rs.script. Search for text "Arba_pl1". This is name (linked to shipdescriptions.xml) of the pirate version of Mastiff. You can change it to any other ship that exist in shipdescriptions.xml. If ship doesn't exist there you can create it by copy/paste of any other ship with appropriate change of the <carcass> name which is linked to the carcasses.xml. And at last in carcasses.xml you should change <mesh_name> of the appropriate ship to the name of the IMD file (in this case Liger_Dreadnought) and <mapping_name> to the name of the INI file (Liger_Dreadnought too).

Ufff. I hope you understand me. My english is far from being perfect.
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EDIT: I should warn you that there are scripts in some quests that check what ship are you flying (mostly in the same quests that change your mothership). If you will see animation with text something like "World is unfair. Game Over" it will be probably caused by your new ship. You can change it too but its not so easy to find where.

Last edited by Goblin Wizard; 03-30-2010 at 08:37 PM.
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  #7  
Old 03-30-2010, 08:23 PM
Nanaki Nanaki is offline
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Changing the pirate mastiff is mostly worthless though, as I said before, it gets changed out to a non-pirated version very quickly.
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