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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-29-2010, 04:44 PM
Lonck Lonck is offline
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wheres the Alien_Dreadnought_0's ini? I want to make the dreadnought my mothership but can't seem to find the .ini in the TEXTURE\Interface\Carcass\Slots folder. Is it somewhere else? I will try and just add components to shipdescription.xml in the meantime if no .ini exists. Also how are the .ini connected to the ship? How does the game decide which one to use? Also when I change ship HP and shields it doesn't show when I load a saved game but when I change the mesh it shows in game. Is there a way to make them work? If not where are the scripts that give the various motherships? I could change the scripts to give me the same ship throughout the game.

Last edited by Lonck; 03-29-2010 at 05:13 PM.
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  #2  
Old 03-29-2010, 05:42 PM
Nanaki Nanaki is offline
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Well, I accomplished both my Modding goals, and so far the results have been good. Systems are a LOT more active, I also added NESF incursions in seven MSF systems, and NESF ships spawn regularly and engage with MSF patrols. Overall, it works beautifully.

Quote:
wheres the Alien_Dreadnought_0's ini?
Ships that are not meant to be controlled by the player, such as the Stone Arrow, Alien Dreadnought, and Stalingrad Battleship will have no INI and their IMD file will be missing a lot of needed data. I highly recommend not using these ships unless you are well versed in creating INIs and modding IMD files.

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Also how are the .ini connected to the ship? How does the game decide which one to use?
You know when you click on a ship while docked, where it shows all the ship components and allows you to add/remove components? Thats what the INI handles.

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Also when I change ship HP and shields it doesn't show when I load a saved game but when I change the mesh it shows in game.
I suggest you load a save before you acquire a certain mothership. Once a ship is spawned, its stats are static. The only way you can change it is by loading a save before that ship spawns.

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If not where are the scripts that give the various motherships? I could change the scripts to give me the same ship throughout the game.
They are quest scripts (look in the quest folder). Goblin Wizard was working on a script that could allow you to purchase whatever motherships you want, but im not sure if that went anywhere actually.
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  #3  
Old 03-29-2010, 06:04 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Nanaki View Post
They are quest scripts (look in the quest folder). Goblin Wizard was working on a script that could allow you to purchase whatever motherships you want, but im not sure if that went anywhere actually.
This script is 100% done. Now I'm working on bringing back random missions from SW2. I'd like to release these two parts together.
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  #4  
Old 03-29-2010, 06:09 PM
Nanaki Nanaki is offline
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Originally Posted by Goblin Wizard View Post
This script is 100% done. Now I'm working on bringing back random missions from SW2. I'd like to release these two parts together.
Not sure if it is possible to do that, most of the code for dynamicmissions is intact, but its likely that whatever they did to disable it is hardcoded, but you probably should look at the outofmission.script file in the include folder. The developers probably intended these to replace the SW2 random missions, but the problem is that these missions happen so damn rarely (with exception of the pirate asking for bribes) that most people do not even notice them.

Last edited by Nanaki; 03-29-2010 at 06:23 PM.
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  #5  
Old 03-30-2010, 05:41 AM
wmaynard80 wmaynard80 is offline
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could you please upload the files for you liger ship all ready edited please,ive tried to do them on my own but ive seemed to have messed up somewhere.thank you for the great work on this game. ive edited the quest file to give it to me when you get the mothership from ternie but it crashes there.i need the quest file and the carcus file and ship description files please and thanks again.
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  #6  
Old 03-30-2010, 12:28 PM
Nanaki Nanaki is offline
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ive edited the quest file to give it to me when you get the mothership from ternie but it crashes there.
You are better off just changing the Mastiff to the Liger instead of messing around with the Quest files, that is what I did at least.

Make sure you get the non-pirate Mastiff. Ternie initially gives you the Pirate mastiff, but you exchange it for the non-pirate version shortly afterwards.
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  #7  
Old 03-30-2010, 08:03 PM
Goblin Wizard Goblin Wizard is offline
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I've got a problem. I've created new sector with stations, linked him .. etc. Everything works good except controls. After entering sector no keyboard shortcuts are active and mouse doesn't work except left clicking on the buttons. Any idea how to fix it?
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