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IL-2 Sturmovik The famous combat flight simulator.

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Old 03-26-2010, 08:37 AM
David603 David603 is offline
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Originally Posted by Skoshi Tiger View Post
I've changed my opinion about 'Sniper' AI gunners since I started flying a few bomber missions and jumping to the back seat.

Despite controlling the aircraft with my right hand and the gun with the mouse in my left hand, I found it surprisingly consistant hitting attacking fighters as they attack at relatively shallow angles and slow closing speeds as they climb up to attack me from the rear.

And I'm not an expert and haven't been trained in arial gunnery

I think the old tailer gunner AI's need to be given a break, and pilots need to re-assess their tactics attacking bombers!

Cheers!
Personally, I don't like to fly bombers or use turret guns, but my kid brother does, so I set him up with a QMB mission in a B-24 vs 16 Normal AI Zeros on full realism settings. I was fully expecting him to get annihilated but he shot down 5 Zeros with the tail gun before running out of ammo, then switched to the belly turret and shot down another 3, finally limping back to base on only two engines but with a tally of 10 Zeros killed, and the remaining 6 having all taken varying degrees of damage.

Given those results, I would agree that maybe the gunner AI isn't so unfairly overpowered, but it still seems to get me everytime I'm feeling lazy and can't be bothered to set up an attack run properly.

Anyway, if I ever do fly a bomber online, I know who I want covering my ass

Last edited by David603; 03-26-2010 at 08:52 AM.
  #2  
Old 03-26-2010, 02:50 PM
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Igo kyu Igo kyu is offline
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Originally Posted by David603 View Post
Personally, I don't like to fly bombers or use turret guns, but my kid brother does, so I set him up with a QMB mission in a B-24 vs 16 Normal AI Zeros on full realism settings. I was fully expecting him to get annihilated but he shot down 5 Zeros with the tail gun before running out of ammo, then switched to the belly turret and shot down another 3, finally limping back to base on only two engines but with a tally of 10 Zeros killed, and the remaining 6 having all taken varying degrees of damage.

Given those results, I would agree that maybe the gunner AI isn't so unfairly overpowered, but it still seems to get me everytime I'm feeling lazy and can't be bothered to set up an attack run properly.
Those results are however totally unrealistic, in the real war that wouldn't have happened.

Though I do note that that is with 0.5 inch guns, which makes it a bit more tolerable.

I do sometimes suspect that in single player mode the game adjusts the AI's performance to what it thinks the player wants, like Quake does, which I suspect results in changed hitting power for guns (friendly guns changing power seperately from to enemy?). I don't know what's going on, I do know some missions the enemy "can't hit a barn door", some the friendlies can't, some both can't, some the enemy can't miss, and it doesn't seem to vary within a mission and seems non-randomly related in a series of missions (this is mainly in Forgotten Battles automatically generated career missions).
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Old 03-26-2010, 04:20 PM
David603 David603 is offline
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Those results are however totally unrealistic, in the real war that wouldn't have happened.

Though I do note that that is with 0.5 inch guns, which makes it a bit more tolerable.
To go into further detail on that battle, the B-24 entered combat with an altitude advantage, dived through the Zeros climbing headon attack and then continued in a shallow dive, meaning the Zeros took a very long time to close to effective range, leaving them as sitting ducks as they slowly closed in from dead astern.

Real pilots would not behave in that way, so yes the combat results were unrealistic, but I think that if real pilots chose to attack a well armed bomber such as the B-24 in that fashion then they would probably meet a similar fate, so I think the issue there was with pilot AI, rather than the hitting power of the guns.
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Old 03-26-2010, 04:58 PM
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To go into further detail on that battle, the B-24 entered combat with an altitude advantage, dived through the Zeros climbing headon attack and then continued in a shallow dive, meaning the Zeros took a very long time to close to effective range, leaving them as sitting ducks as they slowly closed in from dead astern.

Real pilots would not behave in that way, so yes the combat results were unrealistic, but I think that if real pilots chose to attack a well armed bomber such as the B-24 in that fashion then they would probably meet a similar fate, so I think the issue there was with pilot AI, rather than the hitting power of the guns.
If the Zeros didn't have cannon, that might be almost plausible, but they do. Even coming in from dead astern, one Zero outguns one Liberator. Undefended bombers in daylight in WW2 were shot down. The US planes using 0.5 inch guns were better defended than most, but they still needed to fly in formation, and needed escorts.
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