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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-19-2010, 03:47 AM
AndyJWest AndyJWest is offline
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Going by the published schedule, the next patch is due in less than two weeks, so any 'updates' would be rather late, I'd have thought - they've told us what to expect by now.

At least, that's what I'm hoping. I could be wrong, and they are currently adding a Lancaster, a Whirlwind, another 57 versions of the Bf 109, a fully-animated dog for 'Dam Busters' missions (though they will have to rename it ), a 'Gremlin' option that recalibrates your altimeter while you aren't looking, and an option to go online with Silent Hunter 5 players so you can drop bombs on their U-boats while they run around trying to get the crew to do something useful (this last option will probably be scrapped as nobody can get SH5 to work anyway).
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Old 03-19-2010, 08:19 AM
daidalos.team daidalos.team is offline
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Hopefully still a Thursday somewhere in the Pacific. Today update posted on first page.
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Old 03-19-2010, 08:35 AM
Sita Sita is offline
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"We are entering the beta phase of the 4.10 patch, so we will reduce the quantity of development updates and focus on the testing of the patch."

We understand
but your updates are similar to a drug !!!
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Old 03-19-2010, 08:51 AM
MikkOwl MikkOwl is offline
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Ah yes, I was certain there would be delays (history is often an indicator of the future, after all ). The large amounts of great things to come in 4.10 is bitter sweet: the awesome parts are, well, awesome, but it makes the wait more of a tease than if it was a minor patch.

Only yesterday did I see the update about radio navigation and major upgrades to cockpit instruments regarding navigation. I found the 500mb version video showcasing those functions too. This is the most exciting thing to come, with the new chassi stress and individual propeller pitch on axis (aaand radiator on a single axis).

Navigation improvements will make it both easier yet more complicated to navigate on full realism settings. Since most flying, even online, is not being engaged in combat but just getting from A to B, this should make those journeys so much more interesting. Interesting to learn that the German heavy fighters actually get a radio compass with moving AF Antenna (not sure where that antenna is located on the aircraft) which the single engined fighters have to do without.
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Old 03-19-2010, 11:17 AM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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A delay .. who cares .. quality need it`s time.. and those pics are damn great.. never expectect
TD to appear and give il2 new life.. so do what you want and how long you want just keep it coming !

Thank you very much!!!!!
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Old 03-19-2010, 12:52 PM
Viikate Viikate is offline
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Quote:
Originally Posted by MikkOwl View Post
Interesting to learn that the German heavy fighters actually get a radio compass with moving AF Antenna (not sure where that antenna is located on the aircraft) which the single engined fighters have to do without.
Well the antenna movement isn't animated. Probably not worth the effort.

Bf-110 has a rotating D/F-loop at the bottom of fuselage behind the wings



In early variants, the loop antenna had to be manually rotated with this thing:

I recall that Ju-52 and other older twin engine planes had also manually rotated D/F-loops.

Later Bf-110 G-2 what we have already flyable has automatically rotating antenna and even later G-4 has this replaced by iron ferrite coil which is inside the fuselage like in Ju-88.

Many allied bombers have rotating D/F-loop inside a teardrop shaped cover. Check for example B-25s in game.

Some smaller planes have fixed small iron ferrite coils which work like loop antenna. Almost all LW late war single engined planes have either small fixed loop or ferrite coil. The idea of D/F-loop antenna is that when is facing directly towards (or away) from the radiating source like NDB, the induced current going through the antenna is zero.


So instead of rotating the antenna itself, plane must turn directly towards/away from beacon and then AFN gauge shows no deviation (needle centered). Getting a triangulated position from two beacons requires more effort with fixed antenna.
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Last edited by Viikate; 03-19-2010 at 12:54 PM. Reason: typos
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Old 03-19-2010, 01:05 PM
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TheGrunch TheGrunch is offline
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I think it's good that there's a delay, because between this and the Mount&Blade Warband addon, I would probably have had a heart-attack.
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Old 03-19-2010, 01:30 PM
Insuber Insuber is offline
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DT's,

Take your time guys, all your great work is a real gift to the community !

But don't forget the heavy MG issue (SAFAT 12.7 and others ...)

Insuber
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Old 03-19-2010, 01:37 PM
MikkOwl MikkOwl is offline
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Thanks for the excellent information (even illustrated with pictures). So that's what the round coil below the fuselage is for - believe it or not but I have been trying to find that out through google for about two months (every week or two I'd go hunting). At first I thought maybe it was ordnance related, but later realized it could not be that.

I did not expect the model itself to be animated I meant that I never realized there were directional antennas & how radio compasses work, and was surprised to find out that the Bf 110 was 'getting it' (full radio compass) while all the other fighters don't. Would be nice to be able to have it shot off or damaged, it would make navigation a bit more challenging unexpectedly. But that is unlikely as well.

One thing is unclear to me - while I understand the reason, the usefulness of being able to have the antenna turn and the way that antennas transmit differently depending on angle to source - how does the 'auto' G-2 antenna work compared to the manually turned? Do we use buttons to electrically move it, and it then automatically turns itself when the aircraft turns, or does it home in on the strongest signal, or on a selected frequency-signal? Or does it actually keep spinning around at a set rate and some kind of electronics make the radio compass point to the strongest signal in the frqeuency?
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