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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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Quote:
Seems like my problem is that GIMP is not properly loading the RGB channels, only the alpha channel. Last edited by Nanaki; 03-18-2010 at 02:58 PM. |
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#2
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Yes indeed. Actually, as the sheets are the same, why not just rename lion_cruiser_player.dds to lion_cruiser_player_original.dds then copy lion_cruiser_navy.dds and rename to lion_cruiser_player.dds?
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#3
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Because I want the color/insignia of lion_cruiser_player. Lion_Cruiser_Navy is the original texture of the Lion MK2.
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#4
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Do the same in reverse then?
Were you after a version without all the extra bits you get on the player version, but with the player colour scheme and logos? Like this: http://img716.imageshack.us/img716/9...navyplayer.jpg Last edited by ViralHatred; 03-18-2010 at 03:59 PM. |
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#5
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well... not quite sure if that is what you mean... but I am after a version of lion_cruiser_player that has a non-bugged insignia. It is no biggie, though, I can live with the bugged insignia.
Last edited by Nanaki; 03-18-2010 at 05:18 PM. |
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#6
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Can you walk through the dialog system for a trader, or the maintenance station? I open up the dialogs and I can make sense of some of the scripting but it looks like it trargets voice files that I cant find, and I dont see how the text dialog is determined.
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#7
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All dialogue content (both voice and text) can be found in the locdata folder.
Just got done adding four additional turrets and two big guns to my Lion MK2. It all looks pretty good, and I -somehow- managed to squeeze all that (ten turrets, four big guns, six systems) to the GUI. Last edited by Nanaki; 03-18-2010 at 09:24 PM. |
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