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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-17-2010, 04:51 PM
Nanaki Nanaki is offline
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Quote:
Originally Posted by Raziel666 View Post
I did copy everything for the Matarice and Bastard. Change everything add them to the shop list. But the game crash every time i try to dock to station. There is diference between the texture files in main texture directory of those two and oder fighters including the corvet. Any ideas how to resolve the problem?
SW3 should still be able to load SW2 textures, especially since I transferred a texture myself... The crash makes me wonder, though, especially since bugged textures are not likely to crash the game, I think. Every game handles bugged textures differently.

Did you use a program to edit the XML files? Doubtful its an XML problem, though, since the game refuses to work if theres a broken XML usually. Did you double-check all your modified code to make sure there were no syntax errors? My sixth sense is telling me that you made an error in one of the script files (Possibly one that has to do with the station), which crashes the game every time it calls that script.

Last edited by Nanaki; 03-17-2010 at 04:54 PM.
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Old 03-17-2010, 05:47 PM
Raziel666 Raziel666 is offline
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I copied the needed files from SW2 objects to SW3 objects and from SW2 textures to SW3 textures (including interface/carcasses/32,64,128,slots).
Then i copied the needed info from carcasses.xml in SW2 and pasted in carcasses.xml in SW3 (with the nececary editing). Did the same with ShipDescriptions.xml, and then add them in FloodTradeStations and InitTradeSystem. The thing is that the game crash every time they appear in the shop, because some times i can dock but they are not in the store. The strange thing is that in folder slots there is file named ships05 with those four fighter and Ramadanta inside so there should be no problem adding them. Maybe i'm missing something but don't know what.
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  #3  
Old 03-17-2010, 08:10 PM
ViralHatred ViralHatred is offline
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Is it possible to mod the ramadanta back ingame? I'd like to get it to replace the Astarte if at all possible?
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  #4  
Old 03-17-2010, 08:16 PM
Nanaki Nanaki is offline
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Getting back into modding capital ships some...

Added two turrets to a Lion MK2, also decided to see what would happen if I switched the texture from MSF to player (which is used by the Lion MK3). Other than the screwed up player logo, it actually comes up perfectly. Only problem is, I cannot figure out where the player logo is stored in the Lion's texture file to modify it. I suck with textures anyway.

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Originally Posted by ViralHatred View Post
Is it possible to mod the ramadanta back ingame? I'd like to get it to replace the Astarte if at all possible?
You can certainly try it. Although, it will be crappier than the Astarte since it will not have any big guns.

Last edited by Nanaki; 03-17-2010 at 08:19 PM.
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  #5  
Old 03-18-2010, 12:25 AM
Raziel666 Raziel666 is offline
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Thats nice Lion with six turets. But the turets on my Mastif Doesn't have much to do with two Matarice fighters as escort. But I think trying to add two more major calibers on the other side (it's gonna be ugly when i get to the alien system).
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  #6  
Old 03-18-2010, 12:38 AM
Nanaki Nanaki is offline
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You can never have too many turrets, especially since big guns are extremely weak at close range (since they have difficulty turning to hit a target) If you ever do decide to fight the aliens, a lot of it is going to be very close quarters.

I can very easily add four more turrets to the Lion. The only thing that would still have more turrets would be the Stalingrad class Battleship, and the Alien dreadnought, both at 16 turrets.

Hmm... a Lion Cruiser with four big guns, ten turrets, and six systems... Not sure anything could survive that kind of firepower. Although equipping it would cost two arms and a leg.

Last edited by Nanaki; 03-18-2010 at 12:51 AM.
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  #7  
Old 03-18-2010, 09:50 AM
Raziel666 Raziel666 is offline
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No argue with that, but i'm not shure how it will look with four big guns. The Mastif on the other hand will look pretty nasty with four big guns. As for the agility, I thing i'l just reduce mass a bit (a lot actualy) and see what happens.
Got the feeling that mass play major role in manevurability of every ship.
By the way did you edit the imd file to add the turrets or just the shop file, since i'm not shure how to handle the cordinates in the later.
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  #8  
Old 03-18-2010, 10:09 AM
ViralHatred ViralHatred is offline
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Quote:
Originally Posted by Nanaki View Post
I cannot figure out where the player logo is stored in the Lion's texture file to modify it. I suck with textures anyway.
Can you drop me the texture names? The logo is probably in a channel. Texture edits are easy, I modded my mastiff to have a different colour scheme.

And frankly, I found astarte was so slow to fire those big guns I'd rather have ramadanta or mastiff.

Update: The player logo is on the center left on Lion_Cruiser_Player.dds

Last edited by ViralHatred; 03-18-2010 at 10:21 AM.
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  #9  
Old 03-18-2010, 11:52 AM
Nanaki Nanaki is offline
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Quote:
Update: The player logo is on the center left on Lion_Cruiser_Player.dds
Wierd, I am using GIMP and I can barely see anything... and I definatly do not see any insignia whatsoever. The whole texture also looks faded out. I am messing with Channels at the moment, and it is showing me Red, Blue, Green, Alpha channels.

If I duplicate a channel, it displays the texture but in black & white...

The texture name of the player's Lion cruiser is that. I am assuming that the player insignia has to be edited to match the Navy lion cruiser in size and shape, which is lion_cruiser_navy.dds, in order for it to display properly

Last edited by Nanaki; 03-18-2010 at 11:59 AM.
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  #10  
Old 03-18-2010, 02:02 PM
ViralHatred ViralHatred is offline
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Are you trying to add or remove the insignia?

(I use photoshop with the Nvidia .dds plugin, shows up on _player version)
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