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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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It really does depend on your army and hero. If you are a mage, Phantom is not nearly as strong since, starting early mid-game, your phantom does not have a chance of surviving even one round while Fear will still lock stacks down for four regardless of how big those stacks are.
For the fighter types, it won't be nearly as good since your phantoms CAN survive a lot of punishment and you can only cast 1 Fear per round. |
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#2
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I think we can all agree that both spells are very useful. And so is target, stoneskin, time back, haste (lvl 3), magic spring, and I also love slow, specially early game.
Now I wonder what would be the most useless spell? I am personally very disappointed with all damage spells, but that' s probably because I havent played mage yet (finished with paladin, now using warrior). |
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#3
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Quote:
In KBAP you are going to love dmg spells. With Transmute, buffed concentration and the Mana Accelerator you can easily use 60-70 mana on round 1 and 2, and still manage to have plenty of mana for the rest of the battle. I'm voting Call of Nature. Except you can use those to get an evlin.. Hmm. Lightning never comes close to Geyser bus cost nearly as much. |
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#4
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Quote:
Check out this: http://forum.1cpublishing.eu/showthr...204#post150204 It is an example of using the Armageddon spell against Moro, and it works very well |
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