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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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resurrection spell works, tried it. Paladin skill don't know, but since it happily resurrects everything including undead, droids etc. i suppose it will be fine.
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#2
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In KBTL I had the Demetrius Staff (-20% leadership of demons) and Anga's Ruby, and had Demon and Demoness in my party; completing that lineup was Inquisitors, Shamans, Emerald Green Dragons.
It was a pain to keep the party at no-loss since Demon/Demoness/Shaman were all level 4 units and needed a level 3 Resurrect to recover losses; the Inquisitors, btw, can't touch/resurrect demons. So even if I just lost 1 single Demon I needed to cast a high-mana Resurrect spell for it. In KBAP, a lineup consisting of Demon/Executioner/Archdemon/Demonologist/Demoness would be nice, but would be a pain to keep at no-loss. I haven't tried using a Paladin unit type to supplement this lineup, but if they could indeed resurrect demons of level 1-4 then they would be great to add (take out the archdemon?). As for his morale... As for the Paladin character class skill (not the Paladin unit type) it would happily resurrect all losses for one stack of any type, but I found out that it still counts as losses in the record; that's why I stopped playing my Paladin game and played Warrior instead. Last edited by loreangelicus; 03-09-2010 at 11:27 PM. |
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#3
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Paladins will actually damage the demons rather than resurrect them
That really limits the options, but I guess when there's a will, there's a way
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#4
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I meant the paladin unit's talent, not the paladin hero's skill.
Did the resurrection spell work on demons in TL? Otherwise don't know where I got this preconceived notion that it doesn't. |
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#5
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Yup! The Resurrection spell worked fine on demon unit types in KBTL, and I would assume that it still does in KBAP.
Heal and Bless don't work on demon unit types though as early as KBTL, so maybe that's where you got the notion that Order spells in general don't work on demons. |
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#6
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Quote:
Heal indeed doesn't work on demons. Oddly enough, neither does Hell breath - guess they already have a fiery breath, so they cannot get more "hot". However, Resurrection, Armor of God, even (funnily) Guardian Angel works fine on Demons. Bless cannot be cast on them directly, except for shrines on battlefields, and Inquisitors cannot cast their Holy Rage on them either - they can, I mean, but it only adds Bless without the Rage bonus. The Level 3 Ancient Phoenix's "Tears of Life" cannot resurrect Demons, either. Gizmo heals/gives action points to Demons as well. Oh, and they cannot get Plague - meaning it's a good spell to use on enemies. So far, it's a lot of fun. My general line-up is Archdemons, Executioners, Demonesses, Demonologists and Cerberi. With Undead, or Gremlin Tower battles I sometimes swap in the Executioners for Demons, for tough battles I replace Cerberi with Demons. And sometimes I use Scoffer Imps too. Dragon of Chaos, especially on Level 3, works like a charm with Demons. I have gotten Demetrius up to tier 3, have the Bow of Thousand Souls and the Hellfire Necklace. Demons having a basic 50% (and Archdemons 80%) resistance to fire means you can throw fireballs/fire rain around like there is no tomorrow. Summoning with demons and demonologists is fun, but you have to be careful if you want to keep enemies alive for resurrection as they cannot be controlled. This army is also the best for using Death Star, as your Archdemon is bound to be the first to move in every battle and can teleport out of the way. Demonesses might be slow and I rarely ever get them to the front lines, but their swapping is great to get the Executioners into the throng, and some damaged enemy unit back next to the ladies for Charming in the next round. And then you can have fun with Sacrifice... Cerberi deal great damage, but they are fragile. Best used in the first rounds and then ressed with Time Back. Executioners can be a great help to get level 1-2 units to leave all my units alone with their Fear. Them and Demons excel as tanks, and dominate helps with killing 1-3 level units, as does unlimited retaliation and the Anger ability that often lets them act a second or third time in each round. |
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#7
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Exactly - the paladin unit talent doesn't ress demons, it damages them instead.
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#8
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Now it just leaves one question unanswered.
Which character is more suitable - paladin or mage. Paladin would be immensely helpful with ressurection, then higher leadership for demonologists, higher defence resulting in less ressurecting. However, there are so many mage skills needed: order magic 3 - ressurect up to level 4 units distorsion 3 - time back, phantom, target summoning 3 chaos 2+ - my preferred tactics if there are no archers left : fear the last unit and start ressurecting for 4 turns without worrying. loads of mana available.. I think i stick with mage. Now line -up will be : archdemon, demon, executioner, demonologists and then...again demonesses or little imps? Demoness is slow. imp is low level unit so it may screw up fear tactics |
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#9
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I played a bit with demon line-up and it turned out to be quite interesting, it deserves few words I think. Currently level 30, things finally going smoothly, just defeated demetrius 3 guardians and got reha scroll.
Although not as extremely challenging as my previous attempts with single black dragon or ultimate challenge with knight, it will ask any seasoned player to come up with fresh tactics. Basically, no loss impossible game asks you to play a bit conservative, demon line-up will ask you to play super conservative due to lack of affordable ressurecting. I mentioned before, at the beginning I kitted all the way to Shettera, did not do any quests on the way, just picked experience shrine in order to have enough leadeship for one archdemon, and back to debir to start the game. I did not allow myself to do any quests in new areas until I defeat their map guardians properly with demon line-up. I made sure the following items appear easily accessible : demetrius, bow of souls, twinkling boots, belt of mana, chaos crown + death star, ressurection, turn back + demonologists. Things get tough after Scarlet island, since 1) your demonologists are weak to ressurect 2) you don’t have enough intellect for powerful ressurecting 3) ressurect 3 cost 30 mana, time back on archdemons 30 mana. Your mana regen. is low, mana accelerator not maxed out, mana pool not great yet. So good bye mana hungry higher damaging spells, if you want to do ressurecting. 4) But, if you give up harsh spellcasting how are going to kill the opponent with mage with low att/def and leadership, early in the game? That’s why I said this set-up is fairly challenging, try it. Up until level 25 it is certainly challenging. I picked mage for this challenge and never regreted this decision, paladin wouldn’t be able to keep up with ress.requirements. Strategy: Basically, demons and executioners do just finishing jobs in order not to get hit much, demonologists hide, damage is done by demon summons from demons+demonologists, archdemons and hastened scoffer imps + pet dragon is used for mana acc & ball. I did not take elenhel, since i find attributes of bow of thousand soul too good to give up. Question was who would become target. Archdemons seemed an obvious choice, but a pain to restore, only demonologists or time back, but eventually it worked. Check out the screenshot, not bad for un-buffed unit,hm? Executioners turned out to be a bit of dissapointment for unit with highest leadership req. of all 4th level unit. Their terrifying ability gives a headache, cause it automatically makes imps a target. But imps are much better than demoness. |
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