Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-07-2010, 03:39 PM
KOM.Nausicaa KOM.Nausicaa is offline
Approved Member
 
Join Date: Oct 2007
Posts: 290
Default

Quote:
Originally Posted by virre89 View Post
Not being allowed to have swastikas in the game is as ridiculous as the gore censorship that exists in germany and australia. Politicians need to grow up.
No intent to continue the debate, but I would like to comment shortly in order to straighten something up. The law that forbids the swastika in Germany (and symbols of other "hate inciting organisations") was invented by the allied british american occupation powers, not the German government. Americans who criticize a so called "lack of freedom of expression" in this matters should be reminded of this.

Last edited by KOM.Nausicaa; 03-07-2010 at 03:42 PM.
Reply With Quote
  #2  
Old 03-07-2010, 08:18 PM
Necrobaron Necrobaron is offline
Approved Member
 
Join Date: Oct 2009
Posts: 172
Default

Understandably so given the political environment in Germany in the mid/late 40s but German politicians couldn't have changed this sometime in the last 50-60 years? To go further, to me there is a difference between allowing it in public rallies and allowing it in a game.
________
Uggs

Last edited by Necrobaron; 04-26-2011 at 08:31 AM.
Reply With Quote
  #3  
Old 03-07-2010, 08:32 PM
David603 David603 is offline
Approved Member
 
Join Date: Jul 2009
Location: 6'clock high
Posts: 713
Default

Changing the law to allow Swastikas again would probably have been regarded as a sign of Nazis gaining power back in Germany, so it would make sense for the German goverment to retain this law.

Still, its an old law now and could do with some rethinking.
Reply With Quote
  #4  
Old 03-07-2010, 08:50 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Back on topic...
Reply With Quote
  #5  
Old 03-07-2010, 09:22 PM
Flyby's Avatar
Flyby Flyby is offline
Approved Member
 
Join Date: Oct 2007
Posts: 701
Default how 'bout this idea?

Quote:
Originally Posted by philip.ed View Post
Back on topic...
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out
__________________
the warrior creed: crap happens to the other guy!
Reply With Quote
  #6  
Old 03-07-2010, 09:49 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Questions to Oleg:

1. You have told us already that skins will be complex - including a weathered texture that changes over time. Will we be able to edit the weathered textures (to make our own weatherd textures)? Or will all planes of one type weather the same?

2. We have seen photos from your studio showing people involved in the making of towns. I want to know what percentage of towns will be hand made, and how much/many will be automatically generated (Dgen)? I can imagine that a lot of the buildings in London need to be individually placed, but will that also happen for Dover (for example)?



...and guys: please stop the sawatika questions, this isn't the place. Do you really think Oleg has the time to read things that have been discussed a million times before? One question on markings is OK, and we can all wait for an answer. There's no reason to hijack the thread. It is wasting Oleg's time, and will not encourage him to spend more time here.
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.
Reply With Quote
  #7  
Old 03-09-2010, 06:49 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by major_setback View Post
Questions to Oleg:

1. You have told us already that skins will be complex - including a weathered texture that changes over time. Will we be able to edit the weathered textures (to make our own weatherd textures)? Or will all planes of one type weather the same?

2. We have seen photos from your studio showing people involved in the making of towns. I want to know what percentage of towns will be hand made, and how much/many will be automatically generated (Dgen)? I can imagine that a lot of the buildings in London need to be individually placed, but will that also happen for Dover (for example)?



...and guys: please stop the sawatika questions, this isn't the place. Do you really think Oleg has the time to read things that have been discussed a million times before? One question on markings is OK, and we can all wait for an answer. There's no reason to hijack the thread. It is wasting Oleg's time, and will not encourage him to spend more time here.

1. I think user will have complete access to the skins... Because if user will make new skin and have no access to the weathering part of skins then the finakl will looks incorrect. Simple logic.

2. Most is auto (defined by code and texture). Some places are manual, say like time square, or Queen's(king's) palace square, etc.... Also anyway we need some time to change some places that to make it looking better and more different after automatic placement. And, anyway such technology allow us to save a lot of time working over map.... if to put everything manually then we will need some small separate team for this purpose...
Reply With Quote
  #8  
Old 03-07-2010, 10:13 PM
David603 David603 is offline
Approved Member
 
Join Date: Jul 2009
Location: 6'clock high
Posts: 713
Default

Quote:
Originally Posted by Flyby View Post
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out
Interesting idea, a lot of modern games have a feature like this where the heads of characters and NPCs will turn to look at the nearest feature of interest (as defined by a simple algorithim and limited to reasonable angles relative to the character/NPCs body).

It would certainly look very cool. For example seeing pilots "looking" at obstacles and other planes as they taxied before taking off, or looking across at you wingman as you flew and seeing him look back, or coolest of all, seeing an enemy pilot tracking you as your plane flashed past theirs.

The intergration of something like this would be simple, and would definitely give an impression that the pilots were living, thinking, moving people, rather than manequins sat in the cockpit of a plane that is being flown by an AI computer or a person sat at a remote computer terminal.
Reply With Quote
  #9  
Old 03-07-2010, 11:33 PM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Seems cool! Also would be nice to have hand signals amd insults, so when you are looking the pilot face of the enemy fighter, you can show him the finger. Don't know if the finger was used on the time! .

Just joking, still it's a nice idea.

Last edited by ECV56_Lancelot; 03-07-2010 at 11:36 PM.
Reply With Quote
  #10  
Old 03-07-2010, 11:53 PM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

Quote:
Originally Posted by Flyby View Post
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out
We have that in IL-2 already.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:51 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.