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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

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  #1  
Old 02-21-2010, 03:58 PM
TemjinGold TemjinGold is offline
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Against the executioner, the chosha is actually better off NOT breeding gobots as the extra puny attacks simply serve to give the executioner more turns!
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Old 02-21-2010, 08:10 PM
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Zechnophobe Zechnophobe is offline
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The Gobots are very high initiative, so should never trigger the Executioners ability. And in fact, the upgraded ones will cause poison damage, so I think it is completely worth it for the chosha to do it. Both units are immune to mind effecting spells so the fear from the Executioner will not help.

Actually that brings up a good question. Does the executioner win if the Chosha dies, but the gobots kill him? Because the executioner would be completely unable to kill gobots, especially in multiple stacks.
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Old 02-21-2010, 08:41 PM
Lord Ludwig Lord Ludwig is offline
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Originally Posted by Zechnophobe View Post
Actually that brings up a good question. Does the executioner win if the Chosha dies, but the gobots kill him? Because the executioner would be completely unable to kill gobots, especially in multiple stacks.
Very good point, it seems some deeper calculations are in order here. I asked myself what should happen in a situation like the one you describe, with only summoned units surviving, but thought it wasn't happening in any fight. Now if the situation was "real" we should have either both "teams" out, or the gobots advancing instead of the chosha, but I think in the spirit of the game the chosha would, so to say, be raised to live and fight another day (only one, because anyway there's a green dragon hanging above his future).
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Old 02-21-2010, 11:10 PM
TemjinGold TemjinGold is offline
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I think the fairest way is to ask what happens when you win in the game with only summoned units left in your army. Does the game consider this a "win" for Amelie or are you summoned to King Frederick? I've never had this happen to me so I honestly don't know...
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Old 02-22-2010, 06:09 AM
MaroonMaurader MaroonMaurader is offline
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I just checked using Mystic Egg - if all you have left are summoned units, you win, stay where you are, and the enemy army vanishes.
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Old 02-22-2010, 09:13 AM
Lord Ludwig Lord Ludwig is offline
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Originally Posted by TemjinGold View Post
I think the fairest way is to ask what happens when you win in the game with only summoned units left in your army. Does the game consider this a "win" for Amelie or are you summoned to King Frederick? I've never had this happen to me so I honestly don't know...
I don't think that matters much. We are not thinking in game terms here, like player A wielding unit x against player B wielding unit y, that would lead to too many further variables (spellbook, items, class and so no). If the tournament was a real "arena" with the survivor going on, then logic would lead to both dying and being eliminated. A bit like the fight between Thor and Jormungand in the Ragnarok of Snorri, where the thunder god kills the world serpent but seconds later is killed by its poisonous breath. For the fun of the tournament however I would prefer to think of the chosha being resurrected. I still think however - will try to do further calculations - that the executioner wins, so no need yet to go resurrecting.

I also made some further inquiry into the vampire-royal thorn issue and indeed once germination is properly calculated there seems to be no room for doubt. If they just stood next to each other from the start the vampire would do a damage going from a minimum of 4 to a maximum - on critical - of 12, thus it would take him anywhere from 30 to 90 rounds to kill the RT. The RT does at least 30 damage, so it needs at most 40 thorns to finish the job (and 70 could do it on there own without the RT having to risk anything) and he can get them in at most 3 germinations, thus at round 7. All that without considering that the vampire does not start next to the RT, and can't risk going bat to close distance, because two hits by the RT would certainly kill him in batform. It seems indeed settled... Now will things be different for the Ancient Vampire?
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Old 02-22-2010, 09:37 AM
Lord Ludwig Lord Ludwig is offline
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Calculating the chosha-executioner match exactly is not easy, but I come to the conclusion it takes the executioner, on average, about 6 rounds to kill the chosha, while the chosha takes 10. The executioner does an average damage of about 31 considering A/D ratio, a crit of 50, can throw in murdering for 45-48 so 6 rounds is all it takes, with a critical it could be 5. The chosha can delay by calling in gobots, and the executioner has to kill them right away because they can outrun him. He will kill them in one blow, and the turn he doesn't strike the chosha the chosha doesn't hit him either, so it's just delaying. A question could be however if the gobots can move away in the same turn thy were summoned and thus keep distance killing the executioner slowly from a distance. Then we would have the "both contestants killed" scenario.

The above calculations do not consider counterstrike, which means they both go down even quicker. If the summoned gobots can indeed escape the chosha would do well to defend instead of attacking.

Does someone have evidence about the gobots managing to sneak away?
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Old 02-22-2010, 10:48 AM
MaroonMaurader MaroonMaurader is offline
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I think it comes down a few features of the map. If the Chosha start such that at least one space adjacent to them is 5 or more steps away from where the Executioners start, the first gobot spawned will get away before the executioner can close the gap.

If the Chosha start with at least one space adjacent to them 7 or more steps away from the executioners, the executioners have to use up their run ability to prevent a second set of gobots from getting away. This is a typical map distance, so I'll assume this is true.

If the Chosha start with open space on at least 5 sides, they can spawn Gobots on the opposite side from wherever the Executioner stands - in which case further gobots can escape as the fight goes on. If they start on a wall or in a corner, then no further gobots get away. Typically a solo unit will start on a wall or corner, so I'll also assume this is true.

So in a typical match-up, the executioners have to waste their run ability killing the second set of gobots, and the first get away cleanly. The executioners can then kill the chosha, but with speed 2, initiative 5 they're never going to catch speed 3, initiative 6 adult gobots; the AG can whittle them down and eventually win.
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