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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: CLICKABLE COCKPITS - | |||
YES - CLICKABLE COCKPITS |
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124 | 51.24% |
NO - CLICKABLE COCKPITS |
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118 | 48.76% |
Voters: 242. You may not vote on this poll |
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#1
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![]() Last edited by Erkki; 02-10-2010 at 05:23 AM. |
#2
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For me clickable cockpits do not equate to realism. Although the clickable cockpit may has a visually accurate representation of the cockpit, for me, the use of the mouse to select the switches is anything but realistic or intuative.
I will, in all probability, continue to use my hotas controls, expand my home-brew BL0836 based switch box and use the keyboard for other less used functions. Even though the switches aren't in the correct locations, for me, I find it more realistic and imersive. Lets face it wether your flying, driving or using a keyboard, once you train your body to know the position of a physical switch, you don't have to look for it to use it. cheers! |
#3
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Clickpits would be nice to have but not essential. Oleg has already said that everything is there in the SOW engine to allow every switch in a pit to be clicked (either through a keystoke or the mouse). However, from what he says he'll be leaving that up to third party developers. I believe he does recognise the need to bring on board the FSX crowd.
As for improved modelling of aircraft sub systems and engine tolerances, I'm with Blackdog all the way. I really hope the developers listen to his views. Again, I'm quite happy if this is provided in later paid for add-on packs. Optional of course..... Last edited by Sutts; 02-10-2010 at 08:47 AM. |
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