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IL-2 Sturmovik The famous combat flight simulator.

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  #18  
Old 02-10-2010, 06:20 AM
Erkki Erkki is offline
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Join Date: Dec 2007
Location: Finland
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Quote:
Originally Posted by Romanator21 View Post
The engine limits in Il-2 are almost non-existent. There are really only a few quirks modeled to give some planes individuality, but nothing beyond that.
You can break your Bf-109 engine by putting it in over-boost if over 80% power, and you can over-speed your Hurricane engine in a dive. If your engine overheats for 9 minutes, reduce power until you see "Engine:normal" and now you can overheat it again for 9 minutes. Things like oil pressure, fuel pressure, etc mean nothing.
Known planes with this bug are at least FW-190A9 and Spitfire IXc 25lbs. Most dont do it... The boost engage limit in order to not over-rev(3000RPM or more) the engine is 2000RPM or enabling it instantly after setting power near-0(engine RPM has no time to jump high enough).

Quote:
Fly a Dornier in manual pitch and it should give you just a little taste of how involved managing an engine can be. You will probably break it your first time taking off. Still, one can easily apply more throttle than pitch and fly happily, and most engine instruments are just decoration.
Imho the best-modelled prop pitch is in the Bf109E. In vast majority the "prop pitch" is actually engine RPM anyways, and the on-screen message is misleading.

Quote:
Originally Posted by Blackdog_kt
Games are all about fun and if whatever relevant feature can be coded and be optional it should make it into the game, i don't think anyone of us has the right to tell the next guy what his idea of fun should include
But didnt you know my fun is better than your fun?

Last edited by Erkki; 02-10-2010 at 06:23 AM.
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