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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: CLICKABLE COCKPITS -
YES - CLICKABLE COCKPITS 124 51.24%
NO - CLICKABLE COCKPITS 118 48.76%
Voters: 242. You may not vote on this poll

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  #1  
Old 02-10-2010, 05:20 AM
Erkki Erkki is offline
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Quote:
Originally Posted by Romanator21 View Post
The engine limits in Il-2 are almost non-existent. There are really only a few quirks modeled to give some planes individuality, but nothing beyond that.
You can break your Bf-109 engine by putting it in over-boost if over 80% power, and you can over-speed your Hurricane engine in a dive. If your engine overheats for 9 minutes, reduce power until you see "Engine:normal" and now you can overheat it again for 9 minutes. Things like oil pressure, fuel pressure, etc mean nothing.
Known planes with this bug are at least FW-190A9 and Spitfire IXc 25lbs. Most dont do it... The boost engage limit in order to not over-rev(3000RPM or more) the engine is 2000RPM or enabling it instantly after setting power near-0(engine RPM has no time to jump high enough).

Quote:
Fly a Dornier in manual pitch and it should give you just a little taste of how involved managing an engine can be. You will probably break it your first time taking off. Still, one can easily apply more throttle than pitch and fly happily, and most engine instruments are just decoration.
Imho the best-modelled prop pitch is in the Bf109E. In vast majority the "prop pitch" is actually engine RPM anyways, and the on-screen message is misleading.

Quote:
Originally Posted by Blackdog_kt
Games are all about fun and if whatever relevant feature can be coded and be optional it should make it into the game, i don't think anyone of us has the right to tell the next guy what his idea of fun should include
But didnt you know my fun is better than your fun?

Last edited by Erkki; 02-10-2010 at 05:23 AM.
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  #2  
Old 02-10-2010, 08:25 AM
Skoshi Tiger Skoshi Tiger is offline
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Join Date: Nov 2007
Location: Western Australia
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For me clickable cockpits do not equate to realism. Although the clickable cockpit may has a visually accurate representation of the cockpit, for me, the use of the mouse to select the switches is anything but realistic or intuative.

I will, in all probability, continue to use my hotas controls, expand my home-brew BL0836 based switch box and use the keyboard for other less used functions.

Even though the switches aren't in the correct locations, for me, I find it more realistic and imersive. Lets face it wether your flying, driving or using a keyboard, once you train your body to know the position of a physical switch, you don't have to look for it to use it.

cheers!
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  #3  
Old 02-10-2010, 08:39 AM
Sutts Sutts is offline
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Join Date: Jan 2010
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Clickpits would be nice to have but not essential. Oleg has already said that everything is there in the SOW engine to allow every switch in a pit to be clicked (either through a keystoke or the mouse). However, from what he says he'll be leaving that up to third party developers. I believe he does recognise the need to bring on board the FSX crowd.

As for improved modelling of aircraft sub systems and engine tolerances, I'm with Blackdog all the way. I really hope the developers listen to his views. Again, I'm quite happy if this is provided in later paid for add-on packs.

Optional of course.....

Last edited by Sutts; 02-10-2010 at 08:47 AM.
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