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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-23-2010, 06:49 AM
diveplane diveplane is offline
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Originally Posted by MuxaHuk View Post
no audio hmmm?

wops visuals are every bit as good imo.

plz have a option for cockpit shake on or off. for many like me its horrid , and can affect track ir movements.

Last edited by diveplane; 01-23-2010 at 07:58 PM.
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  #2  
Old 01-23-2010, 08:32 AM
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tagTaken2 tagTaken2 is offline
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Originally Posted by diveplane View Post

wops visuals are very bit as good imo.
HAHAHAHAHAHAHAAAAAAAAAAHAHAHAHA!

Book in for an eye test.
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  #3  
Old 01-25-2010, 10:51 PM
Desgobbi Desgobbi is offline
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Originally Posted by Qpassa View Post
The shadow of the rudder of the boat is bit weird
I think it's great. "the Shadow"? Do you mean the underwater screw things of the boat? It looks nice.
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  #4  
Old 01-25-2010, 11:46 PM
Romanator21 Romanator21 is offline
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The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.

1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.

2) Tone down the shaking to make the sim look visually accurate.
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Old 01-26-2010, 12:35 AM
Galagonya Galagonya is offline
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Originally Posted by Romanator21 View Post
The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.

1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.

2) Tone down the shaking to make the sim look visually accurate.
Totally agree. I would go for option 2, since (although it might incorrect in strictly visual sense) this provides important information that a pilot would otherwise receive by feeling the physics. I think the present compromise (shaking visual and yet still focused view of the recticle) actually quite balanced and well thought.
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Old 01-28-2010, 12:41 PM
Eldur Eldur is offline
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Originally Posted by Galagonya View Post
Totally agree. I would go for option 2, since (although it might incorrect in strictly visual sense) this provides important information that a pilot would otherwise receive by feeling the physics. I think the present compromise (shaking visual and yet still focused view of the recticle) actually quite balanced and well thought.
I'd keep it as it is. It gives a nice feeling. Just notice, that it's not shaking at the beginning, just after he Split-Ses, the turbulences come visible. And that weather does look bad, so I excpect quite some turbulences. Still one should notice that the reticle does barely shake, so the plane is not jerking around.

The best thing would be if people could change the intensity of head shaking on a scale from 0 to 1 in conf.ini. 0 is no shake, 1 = like video. It shouldn't be in difficulty settings, as it's a matter of personal preference. No shaking wouldn't make it easier, rather harder (no stall buffeting etc).
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Old 01-28-2010, 01:18 PM
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TheGrunch TheGrunch is offline
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Originally Posted by Eldur View Post
The best thing would be if people could change the intensity of head shaking on a scale from 0 to 1 in conf.ini. 0 is no shake, 1 = like video. It shouldn't be in difficulty settings, as it's a matter of personal preference. No shaking wouldn't make it easier, rather harder (no stall buffeting etc).
I think you're right - this should definitely be an option that is not tied to difficulty settings - I am not one of those people, but many people experience really bad feelings of nausea in games where head-bob is modeled too strongly, for example. I've heard of people being completely unable to play games they were really anticipating because of it.
I do remember feeling a bit queasy at first when I played S.T.A.L.K.E.R. with head-bob enabled.
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Old 01-28-2010, 02:24 PM
Matze81 Matze81 is offline
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... this should definitely be an option that is not tied to difficulty settings.
I think so, too.

I hope they just keep those options, like they were/are in Il-2. As far as I remember, there were difficulty settings and the game applied the realism settings accordingly, but the player was still able to customize every single setting individually.

For example I liked the flight model to be set as realistic as possible, but I didn't care for the complex engine management, so I disabled that. I'm pretty sure there was also a switch for the headshake, which I had disabled as well.

So, I'm confident Oleg will keep those options available to the player, like they were in Il-2. Would work for me!
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Old 01-26-2010, 06:05 AM
Foo'bar Foo'bar is offline
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Originally Posted by Desgobbi View Post
I think it's great. "the Shadow"? Do you mean the underwater screw things of the boat? It looks nice.
I think he meant the steering wheel's shadow.

Last edited by Foo'bar; 01-26-2010 at 12:36 PM.
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  #10  
Old 01-26-2010, 07:56 AM
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Qpassa Qpassa is offline
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I hope that shaking will be included in an improved force feedback engine
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