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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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If you setup in conf.ini hardwareshaders=1 and use3renders=1 you will get a flashing black box in the left bottom square of the screen when you are inside the cockpit.
In two engine aircrafts usually the texture of the cockpit overrides the effect, but in single engine it's present. You don't need any special hardware to test it. Just change the options. I've reported it to Oleg team in version 4.08m, I see that is not corrected in 4.09. As Team Daidalos will continue working in IL-2 series I report again with the hope it will be solved some day. |
#2
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So you are using a single monitor or multiple monitors ?
If a single monitor try use3renders=0 My setup for 22" Samsung tft [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 Last edited by KG26_Alpha; 01-22-2010 at 07:55 AM. |
#3
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#4
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http://www.kegetys.net/forum/index.php?topic=999.0 I have tried the FOV across 3 monitors and it works. or Also I like the Wii remote head tracker he's using too ![]() http://www.matrox.com/graphics/en/products/gxm/th2go/ Last edited by KG26_Alpha; 01-23-2010 at 07:09 AM. |
#5
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The problem I reported is if you enable multimonitor (use3renders=1) and you enable perfect mode (hardwareshaders=1) when you are in flight, inside the cockpit view, in the bottom left square of the screen appears a flashing black box that makes imposible to fly. Resuming it's not posible to fly in perfect mode when multimonitor is enabled. And this is the issue I hope TD will resolve in next patches. |
#6
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Ok
Now I see exactly what you are saying, the confusion was I ran it in perfect mode with no black box in the corner on a Matrox triple head setup. I provided links in case you hadn't been through the process. |
#7
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@Vgilsoler: please put a screenshot
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#8
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This are the conf.ini sections about graphics. Maybe we should continue the discussion in the other topic about bugs ... [window] width=3840 height=960 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=0 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=1 [GLPROVIDER] GL=Opengl32.dll [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Last edited by E69_Vgilsoler; 01-25-2010 at 05:17 PM. |
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