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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Thats a fair point Alpha, ATI cards have always been good but the driver support has been sketchy at best. I'm not certain that has improved much in recent times.
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#2
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ATI drivers and Crapalyst software suck, I'm never buying an ATI card again.
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#3
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S!
Do not bash ATI alone Alpha. ATI has full support to OpenGL 3.2 and IL-2 is the ONLY game using old OGL version I have problems with, due the "nvidiasation" done back then. During IL2 beta I had ATI/nVidia/Kyro II and got IL2 to work fine and reported this to devs. So not lack of testing ![]() I can run Rise Of Flight maxed out, Aces High 2 maxed out, STALKER maxed out etc. with my ATI 5870HD WITHOUT a SINGLE glitch due supposedly "crappy drivers and support". From my experience with computers and troubleshooting MOST of the errors are located between the keyboard and the chair ![]() So if IL-2 got some more support, DLL's do this, as I tested them extensively when tweaking ATI to work with it. And it is a 2 way road, ATI and TD/MG must communicate ![]() ![]() ![]() So my point is valid, DirectX 11 is the right step to get rid of the 1-trick pony stuff we have in IL2. That is a VERY good thing to ALL gamers regardless brand of GFX card. I am not a fanboi of any brand, I just use whatever I want..now it was time for ATI and damn happy with it. Back to topic. Super details are for screenshots. In the heat of an online fight or hair rising offline campaign you really do not have time to stare if a screw is serial numbered or not and every player wants performance, even eye candy is nice to have. So balance is the key. SoW will be fine for sure so waiting eagerly for it. |
#4
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Im not bashing ATI There's enough customers out there that can do that. You are blaming Oleg 1C team for ATI support which I find simply stunningly ignorant that's all, and dragging up you were an IL2 beta tester from 10 years ago should qualify you to know better than make your original post which I commented on. Last post I'm not wasting the forum bandwith going off topic. Last edited by KG26_Alpha; 01-19-2010 at 01:42 PM. |
#5
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__________________
Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#6
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Hey i've got a question to Oleg.
I saw the superb work and read about the multiple layers if you want to skin a plane, my question is will this time the textures be more high definition so we have a more precise work on them if we want to let's say paint killmarks on our rudders or something like that? ~S!~ |
#7
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So, if that's what you meant by "...more high definition...", then I guess your answer is yes. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#8
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Thx Aviar. One more question, i'll address it to everyone but mainly to Oleg, Will we have the option in SoW when we bailout(we all have to bail out eventually) to look at the pilots eyes and not from an outside camera, i underline The Option so we can switch it in the options let's say where we look when we bail? will that be possible?
~S!~ |
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