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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Quote:
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#2
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I've posted it as an answer, but it would fit here as well"
Well, looking at the russian guide, The health of the gremlin towers seems to be influenced by the total health of the item defenders (the towers that Zilgadis spawns are an exception - they have 10k-15k health) and the number of gremlin towers in the item. Gremlin tower health = 0.5 * Total health of all defenders / Number of gremlin towers Gremlin tower stats: 1. Friendly: - Attack = 3+Item level - Defense = 3+Item level - Intellect=7*Item level Abilities: Resurrection (based in item lvl) Haste lvl 3 Slow lvl 3 Summon - based on the formula: Troop health = tower health/ random number (0.8;1.6) - translation: that means that the total health of the summoned stack is between 62.5% and 125% of the gremlin tower health. Based on item lvl means: Item lvl 1-2 - spell lvl 1 Item lvl 3-4 - spell lvl 2 Item lvl 5 - spell lvl 3 2. Evil: - Attack = 5+Item level - Defense = 5+Item level - Intellect=7*Item level Spells: Lightning (based on item lvl) Fireball (based on item lvl) Weakness lvl 1 God armor (based on item lvl) Doom (based on item lvl) Sheep (based on item lvl) Based on item lvl means: Item lvl 1-2 - spell lvl 1 Item lvl 3-4 - spell lvl 2 Item lvl 5 - spell lvl 3 Resistances: 0% Physical 0% Fire 20% Poison 80% Magic
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Last edited by DGDobrev; 01-25-2010 at 11:48 AM. Reason: post updated |
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#3
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And the way it works, is that you can 'use' the ability if it has between 1 and 14 dragons in it. Once it is full, you can't. Once you use it once, you can't. That's all. |
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#4
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So kill 14 dragons with it on you then use it for the max, one-time, benefit?
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#5
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kill 1-14 dragons .. it decreases counter by 1 and cant be use 1 time.
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#6
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Ah figured there was a limit to it, would be too broken otherwise. My mage can certainly use some might runes >.<
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#7
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I just bumped into some heroes such as Morto, Azzak and Halt on verona, looking at this info thread, is it safe to presume that I can kill these heroes without losing out on a potential quest/bounty ?
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#8
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Yes. Only the ones posted there are a part of a bounty quest.
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#9
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whydoyouthinkthathappened asked a very valid question about spells and damage types. I think the answer belongs here, so here goes:
1. Order Magic - Healing vs. Undead Damage type: Magic Damage = Damage*(1+0.05*Int)*(1+0.01*Magic Light skill) - Magic Pole Axe Damage type: Physical Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items) - Lightning Damage type: Magic Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Life Light vs. Undead Damage type: Magic Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) 2. Distortion. - Pain Mirror Damage type: Magic Damage=Damage received*(Base%*(1+0.01*(Destruction+Items))+Mirro r Shield+Инт/2)/100 - Ghost Blade Damage type: Physical Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Exorcism Damage type: Magic Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+magic Light+Items)) - Geyser Damage type: Physical Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) 3. Chaos magic. - Flaming Arrow Damage type: Fire Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Poison Skull Damage type: Poison Damage=Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Sacrifice Damage type: Astral Damage=Damage*(1+0.05*Int)*(1+0.01*(Destruction+It ems)) Note: Rounded down - Hell Breath Damage type: Fire Damage spell lvl 1 = +20%*(1+0.01*Items), but no more than 80% Damage spell lvl 2 = +30%*(1+0.01*Items), but no more than 80% Damage spell lvl 3 = +40%*(1+0.01*Items), but no more than 80% - Kamikaze Damage type: Physical Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Fire Ball Damage type: Fire Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Evlin Damage type: Astral vs Living creatures Damage: 30%/40%/50% of the total troop health - Fire Rain Damage type: Fire Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Ice Snake Damage type: Physical Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Death Star Damage type: Astral Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) - Armageddon Damage type: Astral Burning post-effect damage: Fire Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) Note: inflicts 50% damage to allied troops Explanations about the formulas: - The general formula for calculating the damage looks like this: Damage = Damage*(1+0.05*Int)*(1+0.15*Int/7)*(1+0.01*(Destruction+Items)) -> Damage*(1+0.05*Int) - that is the bonus for each point in intellect (+5%) -> (1+0.15*Int/7) - that is the bonus of 15% for every 7 points of intellect -> (1+0.01*(Destruction+Items)) - that is the additional bonus from the destruction skill and any item that affects spell damage (like +% to fire spells, +% spell damage, etc.)
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#10
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About the damages, the destruction percentage is additional to the item percentage? I would have tought that, since the destruction skill is permanent once you get it, it would serve as a base for the calulation of the base damage, like the intellect modifier.
In the same trend, does stoneskin (+% of def) take into account the defense modifier if you cast Mana Spring (+def) just before? If so, does the stoneskin is set once cast, meaning it become a definate number instead of % or does it change as % if the mana spring spell wears out. |
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