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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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Old 11-25-2009, 12:22 AM
DGDobrev DGDobrev is offline
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Originally Posted by Zechnophobe View Post
Hmm, this is still not sounding right, because the leaderships need not be that close, as long as the poisoners leadership is higher, that will get that max poison, according to the equation you have listed. Also, if you just cast poison skull on someone, which has the factor being 1, you will do randomly 5% to 100% damage to the stack on the next turn. That's an average of 52.5% damage... and is completely not what actually happens in game.

Where exactly are you deriving these numbers from? Decomposed script file somewhere? I think there is something very wrong here. That random number either has the wrong boundaries noted, current health represents a percentage of total, or something.
From the Russian KBAP guide. I simply translated it, because it sounds about right. I am not certain whether the defense of a unit factors in the post-effect damage calculation.

EDIT! OUCH!!! For shame, I seem to have made a very serious blunder. That will explain a lot. The random number varies from 0.05 to 0.1, not 1. Jesus... I'll fix it right away.

Last edited by DGDobrev; 11-25-2009 at 12:24 AM.
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Old 11-25-2009, 01:48 AM
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Zechnophobe Zechnophobe is offline
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Ah yes, that looks about right. So percent based on relative troop size in leadership, random value (5% to 10%) and then finally medal, if any.

Still odd that it is based off of leadership and not damage, or even comparative health or something. The question is, does damage resistence effect it the way one would assume? Hard to test on 'fire' creatures since most resistent to fire also don't burn. Thorns can be poisoned however, so maybe I'll see if I can get more than 5% of a thorn stack to die from a single poison hit, thus showing after damage is not being reduced by 50%
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Old 11-25-2009, 07:42 AM
Elwin Elwin is offline
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Nah, resistant to fire do burn. Alreday burned fire draogn flies or demons
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Old 11-25-2009, 08:40 AM
DGDobrev DGDobrev is offline
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Originally Posted by Zechnophobe View Post
Ah yes, that looks about right. So percent based on relative troop size in leadership, random value (5% to 10%) and then finally medal, if any.

Still odd that it is based off of leadership and not damage, or even comparative health or something. The question is, does damage resistence effect it the way one would assume? Hard to test on 'fire' creatures since most resistent to fire also don't burn. Thorns can be poisoned however, so maybe I'll see if I can get more than 5% of a thorn stack to die from a single poison hit, thus showing after damage is not being reduced by 50%
Well, I surmise that the guys who made the russian guide saw this formula in the game files. I was wondering about the damage as well, but it will be kind of hard to incorporate it in this formula. It is completely viable that stronger creatures (like dragons) should burn better, but believe me - I made a dragon playthrough for fun, and the dragons are doing a superb job throughout the game if used properly even with the current post-effect formula.
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