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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Where exactly are you deriving these numbers from? Decomposed script file somewhere? I think there is something very wrong here. That random number either has the wrong boundaries noted, current health represents a percentage of total, or something. |
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#2
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Consider the one bowman igniting a stack of 100 assassins....even if it reduces the health of the stack by 1 point, that's 100 damage but you won't have people up in arms because a lone bowman just killed one of a group of 100 assassins (and threatens to do the same on the next 2 turns....300 damage from one bowman is broken). |
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#3
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EDIT! OUCH!!! For shame, I seem to have made a very serious blunder. That will explain a lot. The random number varies from 0.05 to 0.1, not 1. Jesus... I'll fix it right away. Last edited by DGDobrev; 11-25-2009 at 01:24 AM. |
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#4
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Ah yes, that looks about right. So percent based on relative troop size in leadership, random value (5% to 10%) and then finally medal, if any.
Still odd that it is based off of leadership and not damage, or even comparative health or something. The question is, does damage resistence effect it the way one would assume? Hard to test on 'fire' creatures since most resistent to fire also don't burn. Thorns can be poisoned however, so maybe I'll see if I can get more than 5% of a thorn stack to die from a single poison hit, thus showing after damage is not being reduced by 50% |
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#5
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Nah, resistant to fire do burn. Alreday burned fire draogn flies or demons
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#6
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