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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I'm left-handed, and I don't have any problem at all with joystick.
Thing is, I learned to do it with the right hand (same for gutar, but this is totally OT And, as they said, ever say an aircraft made for left handed |
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#2
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I ordered the G940 today and should see it by the end of the week. I did it with some trepidation, after reading both good and bad comments, but realize one man's junk is another man's treasure. I've bought almost every other joystick made and the only one I use is the MSFF2 joystick, but I'm tired off making it work with each new OS I install.
Currently using MSFF2 joystick (very precise and adjustable spring tension) Cougar Throttle (by far the best on the market) Saitek Pro Rudders (toe breaks are great) Backups Ch Fighter Stick (solid stick, but its slightly clunky gimbals, made it not quite as accurate as others) Saitek Aviator (precise with smooth gimbals) Cougar Joystick (very clunky gimbals, good for bomber pilots only) unless modded Simped rudder pedals (solid product) Current junk X52 (deadzone made it unusable if your used to hitting what you shoot at) |
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#3
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Hi,
had the G940 for som edays now and I'm overall very pleased with the quality and operation. There is one gripe though and it's not the stick However as there is a lot of new HOTAS hardware in the making I trust that future sims will have a better implementation of forces built in to the game. If anyone has modded forces please PM me and we'll have a chat about it regards HaJa |
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#4
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Have you tried the user-made .eff files on Mission4today, HaJa? I'm intending to get the G940 myself to replace my dying 5-year-old X45, and I'm curious as to whether they produce any improvement. I've looked at them in Microsoft's fedit program and one of them does seem to have a different spring effect with friction modeled that might reduce the weedy forces near the centre.
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#5
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Will have a try on those
Yes to complete lack of speed induced higher forces produce a terrible mushy center and it is a major drawback. Will let you know as soon as I've tried. regards |
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#6
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Tried both forces and it's better but not to my liking
However the manin culprit here is the G940 drivers which doesn't allow for forces passing over the center. This mean that there is no forces in the center of the stick and for me this is a big con but also the only con I've found. It means that you will not have the realistic heavy motion when the speed picks up in the center part och motion but instead a limp feel. I think they've done this to protect the stick but I would like them to narrow the froce "deadzone". And don't confuse this with a normal deadzone with no input because this stick hasn't got a deadzone. It register every minute input But that is for me also a problem when the forces isn't availiable in the center. regards hope I made sence here |
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#7
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Aye, perfect sense.
I've looked at most of the force feedback files in fedit, the Microsoft force editor program that opens the .eff files, and there's only one of the files on mission4today that changes spring.eff, which I guess is the centering force, to add an inertia effect...I wonder whether adding a friction effect would allow there to be at least some basic feel of mechanical resistance in the force feedback around the centre? I'd love to try it out, but I don't have an FFB stick at uni, I'm afraid. It's not going to put me off getting the G940, to be honest, because the feel around the centre will still be better than my X45, but I'm just wondering whether it can be fixed in these .eff files or not. The major problem, I think, is just that the sim uses these simple .eff files designed purely to work with old Microsoft controllers and no others. |
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