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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-23-2009, 10:45 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by zapatista View Post
Oleg,

thanks for the new stuka pictures

Question 1: in the dynamic campaign, will we be able to take of from an airfield and then request from the local area "command center" an update on aircraft activity in our sector ? with information on approximate numbers of suspected enemy planes, and their heading and altitude ?

this would mean
- not just having limited information on the one specific mission we are flying, but getting an overview of all activity in that sector
- at very busy times this could have low information detail, just giving approximate numbers of formations and aircraft types
- at less busy times it could give more precise information, like enemy reconnaissance plane in sector X, or damaged enemy bombers returning home at low altitude in sector Z etc..

question 2: can we have some type of visual feedback on the damage status of our own aircraft ? in real life we get much more information on the damage to our aircraft because we feel the hits it takes and we feel the changes in how the plane behaves in the air when it is damged (for ex increased vibrations when we slow down, more sluggish to turn left then right etc..). sitting behind a monitor in our livingroom removes a lot of those clue's
- ? is it possible to have a "visual damage report" that either with an image or text gives us a damage status ? (something we can turn on/off to have a quick report and see our status). you can add some uncertainty to it to make it more realistic so it isnt 100% precise, for ex "right wing root multiple hits, possible structural weakening" etc..
note: this would be an option you can turn on/off in the setup, so people who prefer not to get this information can continue to fly uninformed
Can't answer now. We have in design doc even more...But what we will get in final it is currently under question
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Old 11-23-2009, 10:51 AM
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Mysticpuma Mysticpuma is offline
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I wasn't requesting a Gore Fest as some may think, I was actually suggesting that a pilot model in the cockpit could have a 'damage' model, so that you'd understand why you couldn't operate the rudder or stick properly. It doesn't have to be gushing out, just a stain on the leg or arm indicates limited movement of a control surface from that appendage.

Secondly, the pilot model could just be switched on or off, that would be the pilots choice not one persons opinion of what should and shouldn't be in the sim for all players as could the pilot damage model!

Just because it's requested, doesn't mean you have to use it! Think of CEM in IL2, I don't use it, but it doesn't mean I tell everyone we don't want it! Blimey!

Thanks for the reply Mr. Maddox, I am glad that you will include a pilot for interior views too. Cheers, MP.
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Old 11-23-2009, 11:13 AM
mark@1C mark@1C is offline
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Originally Posted by Mysticpuma View Post
I was actually suggesting that a pilot model in the cockpit could have a 'damage' model, so that you'd understand why you couldn't operate the rudder or stick properly...
I think what you want can be indicated by some animated icons on gamescreen,no need to build a whole pilot-in-cockpit_view...
Maybe as BOSS has already said.."We will have minimal animations..."
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