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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Who cares if it's painted bricks on the ground when you are flying at 30,000ft? Sure the landscape is important, but that's what the LOD is for and you don't need to have every valve on a train-engine so you can make out the type when divebombing from medium altitudes. And ID-ing groundtargets is not only limited by your graphics card, but at those altitudes even more by your monitors resolution. ![]() |
#2
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Your assuming that only pilots will be buying/using the sim...I believe that there are grander dreams at work here.
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#3
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#4
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You don't NEED to have each valve modeled.
But if you CAN model each valve, it won't kill it, anyway... It adds to immersion. Flight simulators, and games in general, don't have their realism level determined by the major stuff. In this field, they are all very close to each other (when you talk about modern games) - nice graphics, good effects, immersive sounds... The difference is in detail. For example, you wouldn't even notice if in Rise of Flight the gun parts didn't move in external views when they are reloaded. But they do. Do you actually NEED to see a stupid gun moving? Or to see that AK-47 inside the truck and besides the driver on DCS? No. Can you do this without causing any major trouble? Yes. Will it add to immersion? Yes. So, why not to do it? It's just my opinion, anyway, but I really think that, if you want to model something, model it to the maximum level of detail you can. It won't be perfect, but at least is the closer you can get to perfection. |
#5
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I have to admit that I don't really "get" the "too much detail" argument...MORE detail is always better. I also don't understand the "why bother with so much detail, you can't see it at 30,000 feet"? My thought is...Right, so you can't see that much detail at 30,000, but you can see detail at 1000 feet. Why not make the argument about night flying and ask something like, "I can't see the ground at night, so why bother modeling it?" |
#6
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I was hoping a cockpit screenshot in game of a Bf 109, Bf 110, Blenheim Mk.IV or a Gladiator Mk.II
Buth anyway, good ships, so very detailed. (i think will need SLI 4890 ![]()
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#7
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Gladiator will be AI.
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#8
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Hey Oleg, I hope you feel better today!
A couple of years ago there were rumors about a cooperation between you and Akella (Knights of the Sea). Could you shed some light on this? |
#9
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ok... i prefer first the Gladiator, but is okay
![]() I have a question that I don’t know if is already answer. If it was answer already, sorry, ok? Is about maniobrability of the airplane. My question is if this is going to be more like LOMAC or like Il-2. I put the example the maneuver of the Messerschmitt bf 109 version G, That was impossible of controlled the aircraft: when I turn Left (in the Joystick, not pull so strong), the plane go very strong to the right and stall and do crazy things. Result: For me, this is Impossible to fly. Is for this only and particularly think that i fly very more hours LOMAC. Have more best control of the aircraft. somebody please correct me if I am wrong
__________________
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#10
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Well we get doors and hatches opening up etc, would be interesting to know if rework on overall lod is being done from 0-10 maybe to smooth out the jumpy/blocky rendering.
A lot of online war "closed pit" pilots fly 800x600 16bit with lowest graphics. You see ground targets with no buildings/scenery in the way. You see air target lod's like a brick from further away. Personally I want the ground detail scaling done correctly this time around. |
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