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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-08-2009, 08:48 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by Foo'bar View Post
No difference to what we already know from Il-2. All models we've seen the last couple of weeks so far are LOD0, the highest levels of detail a model knows. This only will be seen from very close, wich will be a very rare view from a plane's cockpit. You will still have your square-like smoking "something" at one end of a train because it's a LOD 2 or LOD3 model of an engine.

But, and that's the differnce, if you would step closer to each model in SoW, you will see much more details than before.

All will be fine
That's exactly my point.

Who cares if it's painted bricks on the ground when you are flying at 30,000ft? Sure the landscape is important, but that's what the LOD is for and you don't need to have every valve on a train-engine so you can make out the type when divebombing from medium altitudes.

And ID-ing groundtargets is not only limited by your graphics card, but at those altitudes even more by your monitors resolution.
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Old 11-08-2009, 09:00 PM
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SlipBall SlipBall is offline
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Originally Posted by Feuerfalke View Post
That's exactly my point.

Who cares if it's painted bricks on the ground when you are flying at 30,000ft? Sure the landscape is important, but that's what the LOD is for and you don't need to have every valve on a train-engine so you can make out the type when divebombing from medium altitudes.

And ID-ing groundtargets is not only limited by your graphics card, but at those altitudes even more by your monitors resolution.

Your assuming that only pilots will be buying/using the sim...I believe that there are grander dreams at work here.
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  #3  
Old 11-08-2009, 09:00 PM
Foo'bar Foo'bar is offline
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Originally Posted by Feuerfalke View Post
That's exactly my point.
you don't need to have every valve on a train-engine so you can make out the type when divebombing from medium altitudes.
There won't be each valve be modelled in SoW anyway
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Old 11-08-2009, 09:15 PM
Lucas_From_Hell Lucas_From_Hell is offline
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You don't NEED to have each valve modeled.

But if you CAN model each valve, it won't kill it, anyway...

It adds to immersion. Flight simulators, and games in general, don't have their realism level determined by the major stuff. In this field, they are all very close to each other (when you talk about modern games) - nice graphics, good effects, immersive sounds... The difference is in detail. For example, you wouldn't even notice if in Rise of Flight the gun parts didn't move in external views when they are reloaded. But they do. Do you actually NEED to see a stupid gun moving? Or to see that AK-47 inside the truck and besides the driver on DCS? No. Can you do this without causing any major trouble? Yes. Will it add to immersion? Yes. So, why not to do it?

It's just my opinion, anyway, but I really think that, if you want to model something, model it to the maximum level of detail you can. It won't be perfect, but at least is the closer you can get to perfection.
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Old 11-08-2009, 09:31 PM
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Originally Posted by Lucas_From_Hell View Post
You don't NEED to have each valve modeled.

But if you CAN model each valve, it won't kill it, anyway...

It adds to immersion. Flight simulators, and games in general, don't have their realism level determined by the major stuff. In this field, they are all very close to each other (when you talk about modern games) - nice graphics, good effects, immersive sounds... The difference is in detail. For example, you wouldn't even notice if in Rise of Flight the gun parts didn't move in external views when they are reloaded. But they do. Do you actually NEED to see a stupid gun moving? Or to see that AK-47 inside the truck and besides the driver on DCS? No. Can you do this without causing any major trouble? Yes. Will it add to immersion? Yes. So, why not to do it?

It's just my opinion, anyway, but I really think that, if you want to model something, model it to the maximum level of detail you can. It won't be perfect, but at least is the closer you can get to perfection.

I have to admit that I don't really "get" the "too much detail" argument...MORE detail is always better.

I also don't understand the "why bother with so much detail, you can't see it at 30,000 feet"? My thought is...Right, so you can't see that much detail at 30,000, but you can see detail at 1000 feet. Why not make the argument about night flying and ask something like, "I can't see the ground at night, so why bother modeling it?"
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Old 11-08-2009, 09:41 PM
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zakkandrachoff zakkandrachoff is offline
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I was hoping a cockpit screenshot in game of a Bf 109, Bf 110, Blenheim Mk.IV or a Gladiator Mk.II
Buth anyway, good ships, so very detailed. (i think will need SLI 4890)
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Old 11-09-2009, 11:16 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by zakkandrachoff View Post
I was hoping a cockpit screenshot in game of a Bf 109, Bf 110, Blenheim Mk.IV or a Gladiator Mk.II
Buth anyway, good ships, so very detailed. (i think will need SLI 4890)
Gladiator will be AI.
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  #8  
Old 11-09-2009, 11:26 AM
Tbag Tbag is offline
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Hey Oleg, I hope you feel better today!

A couple of years ago there were rumors about a cooperation between you and Akella (Knights of the Sea). Could you shed some light on this?
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Old 11-09-2009, 09:35 PM
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zakkandrachoff zakkandrachoff is offline
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Originally Posted by Oleg Maddox View Post
Gladiator will be AI.
ok... i prefer first the Gladiator, but is okay

I have a question that I don’t know if is already answer. If it was answer already, sorry, ok?
Is about maniobrability of the airplane. My question is if this is going to be more like LOMAC or like Il-2.
I put the example the maneuver of the Messerschmitt bf 109 version G, That was impossible of controlled the aircraft: when I turn Left (in the Joystick, not pull so strong), the plane go very strong to the right and stall and do crazy things. Result: For me, this is Impossible to fly.
Is for this only and particularly think that i fly very more hours LOMAC. Have more best control of the aircraft.
somebody please correct me if I am wrong
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  #10  
Old 11-08-2009, 09:42 PM
KG26_Alpha KG26_Alpha is offline
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Well we get doors and hatches opening up etc, would be interesting to know if rework on overall lod is being done from 0-10 maybe to smooth out the jumpy/blocky rendering.

A lot of online war "closed pit" pilots fly 800x600 16bit with lowest graphics.

You see ground targets with no buildings/scenery in the way.
You see air target lod's like a brick from further away.



Personally I want the ground detail scaling done correctly this time around.
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