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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Thank you for your participation and this thread. Reminds my of the good ol ORR years ago.(SOB!)
I have a couple of q:s for you; Q:1 Will BOB be 32 or 64 bits? Q:2 Will it support physiqs? (spelling?) Q:3 Will it support multi cores? Q:4 Will it support Dx 11? Regards from a hot and humid Thailand Khun Viking |
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#2
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1. probably. Not sure. Non standard yet for all. 2. Hardware manufacturers asking us, but we wont at the moment untill all will be as a standard. Too much time development for doubtful advantage and unclear future for some of these technologies. 3. yes 4. yes |
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#3
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Thank you for the Friday update, Oleg - it looks like I can really look forward to my Fridays again.
I am not wanting to say too much - I can see that you are getting loads of suggestions (some good, some totally impractical I would imagine!). My questions to you are: - will the AI aircrafts' speeds be "toned down" - it was always a real battle for me to catch up to my squadron/flight ... usually I did that as we were about to reach the target - hehe! - a few "immersion-givers" eg flocks of birds - such things definitely help with immersion! Thanks again to you and your team foe what you give us ... speaking for myself, IL-2 (and the add-on's Forgotten Battles etc) has provided me with 1 000's of hrs of enjoyment. . |
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#4
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No blood and pices of animals. Last edited by Oleg Maddox; 10-28-2009 at 08:14 AM. |
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#5
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Sounds good!
Hoping for 64 bits as I belive that is the future. If my investments in Russian oil turns out prosperus I will invite you to a diving trip here in the Andaman sea. Regards Khun Viking |
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#6
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#7
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Ok. Would be happy!
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#8
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Oleg with the game being so close, and no press reports. It seems to me that 1C would have to be the publisher, is that the case. Will the game be offered via both download & hardcopy, thanks
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#9
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However I'm sure that everything will be Ok with publishing. And in my opinion Internet now is way better way to advertize anything.... especially when developers speaking directly to users, to old and future. As I recall I was one of the first if not the first in the world who did the Friday update online system - talking to users, listen their needs, etc... Its happened the year before Il-2 orignal release when I begun to make such updates on Blue Byte board. Thomas Hertzler, CEO of Blue Byte said me that he need to copy and make such system for all his developers, looking for my experience Last edited by Oleg Maddox; 10-28-2009 at 08:43 AM. |
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#10
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Hello Oleg from Spain! Thank you for your great job and your kind attendance to this lot of questions from we fanatics of the IL-2 !
One question, may be asked before what IMHO not answered yet: Will SOW have a different kill counting system than IL-2, including shared kills between several pilots which have hit and shot down an enemy plane? Now in Il-2 some people shot to planes with a bailed pilot, or burning or even set in pieces, stealing the kill to the first pilot who get that. Last hits on a plane give the kill to the last pilot to hit, so this kill-stealing is producing argues, badwords and bad feelling in online battles. This is an important point to have a good playing atmosphere on line. Added: It would be helpful that in the above mentioned cases, (shooting a bailed, burning or destroyed plane) the kill stealer does not get any credit for that kill. Thank you very much and come on ! Sorry my not too good english. Last edited by FAE_Cazador; 10-28-2009 at 01:27 PM. |
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