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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-23-2009, 11:54 AM
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ZaltysZ ZaltysZ is offline
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It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.

Question to Oleg:
Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played?
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  #2  
Old 10-23-2009, 12:03 PM
luthier luthier is offline
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Quote:
Originally Posted by ZaltysZ View Post
It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.
There's no AA on those shots because they use HDR, and right now you can't do both.

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Originally Posted by ZaltysZ View Post
Question to Oleg:
Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played?
SoW no longer uses OpenGL
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  #3  
Old 10-23-2009, 12:11 PM
ChrisDNT ChrisDNT is offline
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The lighting in the cockpit looks amazingly realistic, the feeling of "being there".

Aircrafts are simply perfect.

As always, I could mention some minor criticism against the colors of the landscapes which don't look really "British", especially on the coastal area.
Maybe some tweeking in this sector could be useful.
Perhaps less "Velvia'ish" colors (they look too much vivid) and more "Kodachrome" ones
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  #4  
Old 10-23-2009, 12:52 PM
luthier luthier is offline
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Regarding the colors, read Oleg's post please. That's one of the primary areas we're working on right now.

In a next-gen sim like BoB, changing colors everywhere is not very easy. It's not just going into a texture and playing with hue - saturation. There's a complex lighting model in the engine that takes the environment and colors it with the sunlight passing through the atmosphere, which in turn is effected by the weather, time of day, altitude, etc. It's a complex system with lots of variables. To give you a rough example, if you just take the grass texture and make it greener, it may look good at noon from 1000 feet on a clear day, but it'll look horrible at dusk from 10,000 in a fog, etc.

So we're still fine-tuning the in-game lighting, but rest assured most of us own a good pair of eyes, and we're well aware of the direction this needs to go.
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  #5  
Old 10-23-2009, 12:55 PM
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Quote:
Originally Posted by luthier View Post
...

So we're still fine-tuning the in-game lighting, but rest assured most of us own a good pair of eyes, and we're well aware of the direction this needs to go.

even though I wasn't really worried, that sounds very reassuring. thank you
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  #6  
Old 10-26-2009, 06:19 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by ChrisDNT View Post
The lighting in the cockpit looks amazingly realistic, the feeling of "being there".

Aircrafts are simply perfect.

As always, I could mention some minor criticism against the colors of the landscapes which don't look really "British", especially on the coastal area.
Maybe some tweeking in this sector could be useful.
Perhaps less "Velvia'ish" colors (they look too much vivid) and more "Kodachrome" ones
That will be later. Technolody that we are using should be tuned finally, then we need to correct the saturation for this technology. The thing only around this.
Its why I told that don't take in account these colors in the head of dev. update.
Even scales of some trees and grass will be other.
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  #7  
Old 10-23-2009, 12:15 PM
Feuerfalke Feuerfalke is offline
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Quote:
There's no AA on those shots because they use HDR, and right now you can't do both.
You mean you can't do both or in general with SoW? Because other games and graphics cards can AFAIK.

Quote:
SoW no longer uses OpenGL
Interesting. Good decision, IMHO.
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  #8  
Old 10-23-2009, 12:18 PM
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looks great.

I am a little concerned about the VERY vivid colours though on these screens. I understand that you are tweaking this which is good in my opinion as the colours are very heavy, especially the Green grass... looks lika a whole other palette than that used on the planes/cockpits.

thanx for the update, looking forward to more, expecially specialeffects
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  #9  
Old 10-23-2009, 12:23 PM
ChrisDNT ChrisDNT is offline
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As I've often said it on many sim forums, the best solution would be to have gamma and colors settings available directly within the game setup, this way everybody could choose one's own prefered rendition.
Guys making some photography know probably for instance the Fred Miranda's photoshop actions which automatize Velvia, Kodachrome, Fujichrome finishes. Something like that availabe in the game setup would be so cool !
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  #10  
Old 10-23-2009, 12:36 PM
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zakkandrachoff zakkandrachoff is offline
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Hi Oleg, very very nice job
BF110 was fantastic, and cockpit spit too!!!!

buth, terrain... i dont know...
i expect some like birds of prey terrain


buth very nice job on the planes!!! is amazing
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