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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-23-2009, 11:54 AM
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ZaltysZ ZaltysZ is offline
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It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.

Question to Oleg:
Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played?
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  #2  
Old 10-23-2009, 12:03 PM
luthier luthier is offline
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Quote:
Originally Posted by ZaltysZ View Post
It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.
There's no AA on those shots because they use HDR, and right now you can't do both.

Quote:
Originally Posted by ZaltysZ View Post
Question to Oleg:
Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played?
SoW no longer uses OpenGL
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  #3  
Old 10-26-2009, 06:14 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by ZaltysZ View Post
It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.

Question to Oleg:
Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played?
NEW LCD types are not too saturated... real thing is that old LCD was out of neccessary range for saturation and deep of colors
Its why we now look to some old digital photos as it is so suturated on new LCD....
Author of such shots tried to saturate on old LCD... then we get now resul of too saturated colors and some time contrast on moder LCD that have more right range of all these things.
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  #4  
Old 10-23-2009, 11:55 AM
Avimimus Avimimus is offline
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Hello Oleg,

Given the increased quality of terrain: have you considered consulting ecologists?

It could be relatively easy to develop rules for vegetation at different altitudes. Using data from SoW's weather engine it might even be possible to take into account rainfall.

At smaller levels of spatial ecology could be shown in textures (although this is probably doable simply by having references and an artist with a good eye).

Glad to hear your feeling better.

-Avimimus

P.S. It would be good to leave some engine support for being able to look away from the gunsight while in a gunner position. The decision not to fully model gunner positions makes sense in most cases. However, for modelling the night war it could become important.
P.S.S. Does the SoW flight model still function at atmospheric pressures greater than 1 atmosphere?
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  #5  
Old 10-23-2009, 11:56 AM
zxwings zxwings is offline
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Wonderful!
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  #6  
Old 10-23-2009, 01:55 PM
Bearcat Bearcat is offline
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Good stuff!

I imagine the shadows will move in real time with the sun? (I still remember the jaw dropping day when I first got IL2 and had a DF map up to practice take offs.. I set it up to the time of day ... in the afternoon.. I was called away and got back to my PC later that night.. and it was dark on the field.. I almost fell off my chair.. )

What were the settings at for those shots? Were those lower or medium graphics settings, or were they maxed out?

Will there be reflections in objects? Like for instance say in a polished metal skin.. would we see reflections? The lighting looks superb...

Last edited by Bearcat; 10-23-2009 at 02:01 PM.
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Old 10-23-2009, 02:02 PM
Feuerfalke Feuerfalke is offline
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Moving incockpit shadows have been shown in a short movie even with the old engine. Don't know if it's in the news-thread.
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  #8  
Old 10-23-2009, 05:27 PM
JG27CaptStubing JG27CaptStubing is offline
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Curious if the new engine will use Direct X now that DX11 is available. I know Oleg is partial to OpenGL.
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  #9  
Old 10-23-2009, 05:39 PM
Chivas Chivas is offline
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Quote:
Originally Posted by JG27CaptStubing View Post
Curious if the new engine will use Direct X now that DX11 is available. I know Oleg is partial to OpenGL.
See Luthiers post above... SOW will not be using OpenGL
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  #10  
Old 10-23-2009, 08:54 PM
VF-51_Cobraj VF-51_Cobraj is offline
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Are the shots in DX10? Will this be able to run in DX9.0c and DX10? I'm assuming no OpenGL will be used.

I have an i7 920, with SLI, will quad cores and SLI/CrossFire enhancements be an option in setup?

Regards,

=Cobraj=

Cobraj@AirGroup51.com

Last edited by VF-51_Cobraj; 10-23-2009 at 08:57 PM.
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