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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.
Question to Oleg: Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played? |
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#2
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Quote:
Quote:
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#3
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Quote:
Its why we now look to some old digital photos as it is so suturated on new LCD.... Author of such shots tried to saturate on old LCD... then we get now resul of too saturated colors and some time contrast on moder LCD that have more right range of all these things. |
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#4
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Hello Oleg,
Given the increased quality of terrain: have you considered consulting ecologists? It could be relatively easy to develop rules for vegetation at different altitudes. Using data from SoW's weather engine it might even be possible to take into account rainfall. At smaller levels of spatial ecology could be shown in textures (although this is probably doable simply by having references and an artist with a good eye). Glad to hear your feeling better. -Avimimus P.S. It would be good to leave some engine support for being able to look away from the gunsight while in a gunner position. The decision not to fully model gunner positions makes sense in most cases. However, for modelling the night war it could become important. P.S.S. Does the SoW flight model still function at atmospheric pressures greater than 1 atmosphere? |
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#5
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Wonderful!
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#6
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Good stuff!
I imagine the shadows will move in real time with the sun? (I still remember the jaw dropping day when I first got IL2 and had a DF map up to practice take offs.. I set it up to the time of day ... in the afternoon.. I was called away and got back to my PC later that night.. and it was dark on the field.. I almost fell off my chair.. What were the settings at for those shots? Were those lower or medium graphics settings, or were they maxed out? Will there be reflections in objects? Like for instance say in a polished metal skin.. would we see reflections? The lighting looks superb... Last edited by Bearcat; 10-23-2009 at 02:01 PM. |
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#7
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Moving incockpit shadows have been shown in a short movie even with the old engine. Don't know if it's in the news-thread.
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#8
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Curious if the new engine will use Direct X now that DX11 is available. I know Oleg is partial to OpenGL.
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#9
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See Luthiers post above... SOW will not be using OpenGL
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#10
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Are the shots in DX10? Will this be able to run in DX9.0c and DX10? I'm assuming no OpenGL will be used.
I have an i7 920, with SLI, will quad cores and SLI/CrossFire enhancements be an option in setup? Regards, =Cobraj= Cobraj@AirGroup51.com Last edited by VF-51_Cobraj; 10-23-2009 at 08:57 PM. |
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