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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-15-2009, 07:41 PM
ben_wh ben_wh is offline
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No doubt Daidalus Team would have their own target/priority list but these are some additional planes for considerations to be added as flyable. Note that some of these have already been added ‘unofficially’ but it would still be great to see them formally incorporated in a patch.

Regardless of what will actually be added in the future, it is still great to see the level of excitement about this sim rise again - a credit to the team’s work.

1) Daidalus Team has already indicated in the 4.09 announcement that cockpits for these are being worked on to make them flyable:
• CW21
• Fiat G.55 Series I
• I-15bis
• Letov S-328
• Re.2000

2) Currently AI only planes:
• Curtiss P-36 (Hawk 75)
• Henschel Hs-129B-2/3
• Messerschmitt Bf-110C-4/B
• Morane-Saulnier M.S.406
• Nakajima B5N2
• Nakajima B6N2
• TBF/TBM “Avenger”

3) New variants of existing planes:
• Bristol Beaufighter TF Mk X
• Curtiss P-40N
• Heinkel He-111H-16
• Junkers Ju-88A-17 (Torpedo Bomber)
• Junkers Ju-88C-6 (Zerstörer, also adapted as Nachtjäger)
• Messerschmitt Bf-110E
• Supermarine Spitfire Mk XIV

4) New planes:
• Bristol Beaufort
• Curtiss SB2C
• Fairey Swordfish
• Kawasaki Ki-45
• Hawker Typhoon
• Henschel Hs-123
• Nakajima Ki-44
• Yokosuka D4Y

Cheers,
  #2  
Old 10-16-2009, 02:42 AM
Buster_Dee Buster_Dee is offline
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Of course I have to "disagree" with everything . I'm slow and would rather look at pretty clouds and ponder history than charge into my next certain death. If bombers take too long, fighters are WAY too short for me (I survive about 10 seconds). I started modeling about 5 years ago when I thought B17II, which I found absolutely immersive, had a future (to be fair, it had a warp system that was interesting, but never proved on-line).

But, after that many years working on a B24, I'm still only about 30% done with its interior.

They are not kidding when they say the effort is enormous.
  #3  
Old 10-16-2009, 03:57 AM
Billfish Billfish is offline
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Default Craters

Would really like to see an option to have bomb craters last indeffinitely.........It's a critical aspect of base attacks forcing aircraft to have to divert to other bases. I say option in that I understand the logic of them filling in....Yet it would have great value in most missions in that it adds to the realism.

In kind, a static crater "object" would be a great addition.

K2
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  #4  
Old 10-16-2009, 05:17 AM
nearmiss nearmiss is offline
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Bomb craters sounds like a good idea, but remember the ground crews filled the holes as fast as they could. The airbases had to be operational as soon as possible.

If bomb craters lasted for several minutes that might not be a bad thing.
  #5  
Old 10-16-2009, 05:21 AM
nearmiss nearmiss is offline
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Weather changes defined within the mission files. This way you take off and it's raining, when you reach specific waypoint the sky clears up. I think it's the transistion from one weather to the other that may be difficult.

Thought I'd ask

I realize this has been planned for SOW.
  #6  
Old 10-16-2009, 05:32 AM
Billfish Billfish is offline
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Quote:
Originally Posted by nearmiss View Post
Bomb craters sounds like a good idea, but remember the ground crews filled the holes as fast as they could. The airbases had to be operational as soon as possible.

If bomb craters lasted for several minutes that might not be a bad thing.
The scale of a crater is lost in the sim....An average crater a bomber could be lost in. You don't fill them in especially during a raid in minutes.

K2
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  #7  
Old 10-16-2009, 06:34 AM
ramstein ramstein is offline
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Quote:
Originally Posted by ben_wh View Post
No doubt Daidalus Team would have their own target/priority list but these are some additional planes for considerations to be added as flyable. Note that some of these have already been added ‘unofficially’ but it would still be great to see them formally incorporated in a patch.

Regardless of what will actually be added in the future, it is still great to see the level of excitement about this sim rise again - a credit to the team’s work.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;
Cheers,
Too bad there wasn't a:
#) New planes:
• HellDiver

oh well, lots of goodies are coming regardless..
I am really jazzed that many planes are getting fixes..

if I let my mind wander,, I really would like ot know what the planes like some models of the Corsair with around 2,100 hp really flew like.. I mean, how close is it to what we have?
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Last edited by ramstein; 10-16-2009 at 06:37 AM.
  #8  
Old 10-16-2009, 07:08 AM
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Fergal69 Fergal69 is offline
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Default Ejection from aircraft

It's too easy to eject from an aircraft......

Fighters - in order to eject you have to first open/eject the canopy before actually exiting the plane?

Bombers - if pilot is killed, the remaining crew can't leave. Have to eject for any member of the crew

I suggested a long time ago on the old pacific fighters website, that depending on damage to the aircraft, the canopy sticks & has to be released manually, like damaged landing gear has to be lowered manually. In some cases damage caused the canopies to jam & possibly not release so an element as to whether the canopy would open or not could be built in.
  #9  
Old 10-16-2009, 07:23 AM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by Fergal69 View Post
Bombers - if pilot is killed, the remaining crew can't leave. Have to eject for any member of the crew.
I don't like to get in the gunner seat for that reason.
If the pilot is killed you are stuck in the plane with no way to eject.

Another thing that I would like to see is an adjustment to the no parachutes function.
Right now you can't eject from a fighter or bomber when this option is utilized.
That is fine when you are in flight but if you have safely landed the plane there is no way to get out of it.
You have to end the mission or you could end up burning up in the plane when IRL you would have exited it if you weren't trapped in the plane due to a hard landing/crash landing.


Wheels
  #10  
Old 10-16-2009, 04:32 PM
nearmiss nearmiss is offline
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Billfish

The seabees built entire bases within 3 days to 3 weeks. They had roadwork equipment. A frontend loader could easily fill a bomb crater in a couple of hours... even back in 1940s.
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