![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
No doubt Daidalus Team would have their own target/priority list but these are some additional planes for considerations to be added as flyable. Note that some of these have already been added ‘unofficially’ but it would still be great to see them formally incorporated in a patch.
Regardless of what will actually be added in the future, it is still great to see the level of excitement about this sim rise again - a credit to the team’s work. 1) Daidalus Team has already indicated in the 4.09 announcement that cockpits for these are being worked on to make them flyable: • CW21 • Fiat G.55 Series I • I-15bis • Letov S-328 • Re.2000 2) Currently AI only planes: • Curtiss P-36 (Hawk 75) • Henschel Hs-129B-2/3 • Messerschmitt Bf-110C-4/B • Morane-Saulnier M.S.406 • Nakajima B5N2 • Nakajima B6N2 • TBF/TBM “Avenger” 3) New variants of existing planes: • Bristol Beaufighter TF Mk X • Curtiss P-40N • Heinkel He-111H-16 • Junkers Ju-88A-17 (Torpedo Bomber) • Junkers Ju-88C-6 (Zerstörer, also adapted as Nachtjäger) • Messerschmitt Bf-110E • Supermarine Spitfire Mk XIV 4) New planes: • Bristol Beaufort • Curtiss SB2C • Fairey Swordfish • Kawasaki Ki-45 • Hawker Typhoon • Henschel Hs-123 • Nakajima Ki-44 • Yokosuka D4Y Cheers, |
|
#2
|
|||
|
|||
|
Of course I have to "disagree" with everything
But, after that many years working on a B24, I'm still only about 30% done with its interior. They are not kidding when they say the effort is enormous. |
|
#3
|
|||
|
|||
|
Would really like to see an option to have bomb craters last indeffinitely.........It's a critical aspect of base attacks forcing aircraft to have to divert to other bases. I say option in that I understand the logic of them filling in....Yet it would have great value in most missions in that it adds to the realism.
In kind, a static crater "object" would be a great addition. K2
__________________
|
|
#4
|
|||
|
|||
|
Bomb craters sounds like a good idea, but remember the ground crews filled the holes as fast as they could. The airbases had to be operational as soon as possible.
If bomb craters lasted for several minutes that might not be a bad thing. |
|
#5
|
|||
|
|||
|
Weather changes defined within the mission files. This way you take off and it's raining, when you reach specific waypoint the sky clears up. I think it's the transistion from one weather to the other that may be difficult.
Thought I'd ask I realize this has been planned for SOW. |
|
#6
|
|||
|
|||
|
Quote:
K2
__________________
|
|
#7
|
|||
|
|||
|
Quote:
#) New planes: • HellDiver oh well, lots of goodies are coming regardless.. I am really jazzed that many planes are getting fixes.. if I let my mind wander,, I really would like ot know what the planes like some models of the Corsair with around 2,100 hp really flew like.. I mean, how close is it to what we have?
__________________
ASUS P8Z68 V Pro Gen3 Intel i53570K 3.40 GHZ G.Skill F3-17000CL9-8GBXM EVGA Nvidia GTX 680 Video Graphics ard WD Black WD1002FAAEX 1TB Cooler Master HAF 922 Corsair Enthusiast Series TX650 V2 650W 46" Samsung LCD HDTV Win8 x64 Last edited by ramstein; 10-16-2009 at 06:37 AM. |
|
#8
|
||||
|
||||
|
It's too easy to eject from an aircraft......
Fighters - in order to eject you have to first open/eject the canopy before actually exiting the plane? Bombers - if pilot is killed, the remaining crew can't leave. Have to eject for any member of the crew I suggested a long time ago on the old pacific fighters website, that depending on damage to the aircraft, the canopy sticks & has to be released manually, like damaged landing gear has to be lowered manually. In some cases damage caused the canopies to jam & possibly not release so an element as to whether the canopy would open or not could be built in. |
|
#9
|
||||
|
||||
|
Quote:
If the pilot is killed you are stuck in the plane with no way to eject. Another thing that I would like to see is an adjustment to the no parachutes function. Right now you can't eject from a fighter or bomber when this option is utilized. That is fine when you are in flight but if you have safely landed the plane there is no way to get out of it. You have to end the mission or you could end up burning up in the plane when IRL you would have exited it if you weren't trapped in the plane due to a hard landing/crash landing. Wheels
__________________
Cheers Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
|
#10
|
|||
|
|||
|
Billfish
The seabees built entire bases within 3 days to 3 weeks. They had roadwork equipment. A frontend loader could easily fill a bomb crater in a couple of hours... even back in 1940s. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|