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IL-2 Sturmovik The famous combat flight simulator.

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Old 09-30-2009, 09:48 PM
WWFlybert WWFlybert is offline
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Quote:
Originally Posted by FAE_Cazador View Post
IMHO this could be easily solved by:

1) Once a plane caught fire, or had a broken wing or tail, or motor hit and stopped, (not intentionally) or without pilot, or with 3-control lost, no further impacts on it are taken in account to give the kill.
I think this is a good idea, and possibly the only *easy* one

though *historically* a confirmed victory usually did go to the last pilot that caused damage, and the pilots were more concerned about knocking the enemy's plane out of action than getting credit for the kill

none-the-less, people play for different reasons, and if a dogfight server's purpose is for pilots' bragging rights on stats, there's nothing "wrong" with that format and your idea above would be a great improvement to reduce arguements and real hostility between players
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Old 09-30-2009, 09:55 PM
FAE_Cazador FAE_Cazador is offline
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Originally Posted by WWFlybert View Post
I think this is a good idea, and possibly the only *easy* one

though *historically* a confirmed victory usually did go to the last pilot that caused damage, and the pilots were more concerned about knocking the enemy's plane out of action than getting credit for the kill
AFAIK in RAF and USAAF statistics, if several pilots shot down a plane and this was confirmed, all got 1/2, 1/3 or 1/4 of a kill, depending if 2, 3 or 4 pilots were involved into the kill. So you can find pilots with 15+1/3 , or 7+3/4 kill, or other even funnier fractional numbers.

In the Luftwaffe, once big USAAF and RAF, hard-to- kill, well defended, though bombers B-17, B-24 etc. started to attack, even a more complicated system was developped to credit the german pilots: from just having got a bomber separated from its "box" or formation, to finally make it crash into the ground, all pilots involved were credited, retributed and decorated according to their contribution.
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Last edited by FAE_Cazador; 09-30-2009 at 11:13 PM.
  #3  
Old 09-30-2009, 10:23 PM
FAE_Cazador FAE_Cazador is offline
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"1) Once a plane caught fire, or had a broken wing or tail, or motor hit and stopped, (not intentionally) or without pilot, or with 3-control lost, no further impacts on it are taken in account to give the kill."

Indeed, I would also add "Pilot Killed"
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  #4  
Old 09-30-2009, 11:38 PM
WWFlybert WWFlybert is offline
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Quote:
Originally Posted by FAE_Cazador View Post
AFAIK in RAF and USAAF statistics, if several pilots shot down a plane and this was confirmed, all got 1/2, 1/3 1/4 of a kill, depending if 2, 3 or 4 pilots were involved into the kill. So you can find pilots with 15+1/3 , or 7+3/4 kill, or other even funnier fractional numbers.

In the Luftwaffe, once big USAAF and RAF, hard-to- kill, well defended, though bombers B-17, B-24 etc. started to attack, even a more complicated system was developped to credit the german pilots: from just having got a bomber separated from its "box" or formation, to finally make it crash into the ground, all pilots involved were credited, retributed and decorated according to their contribution.
oh .. excuse me for not being aware of that .. I am quite less knowledgable about WWII airwar and aircraft than I am regarding WWI, where officially acknowledged victories were assigned to a single pilot or gunner, and usually only where the death of the enemy pilot was confirmed.

I suspect (but don't know for sure) that the number of hits each pilot makes on an enemy plane is part of the raw server data, seeing as you can pull up stats like hits/shots fired .. even if that is so, it seems it might be difficult to parse, compile and display proportional kill credits under the current scoring system, especially in a dogfight / respawn scenario

Always good that all that contribute get credit however, be that *historical* or a gameplay issue

Last edited by WWFlybert; 09-30-2009 at 11:51 PM.
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