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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 07-30-2009, 08:45 PM
butterfield butterfield is offline
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Join Date: Jul 2009
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Quote:
Originally Posted by fuzzychickens View Post
Here's the bottom line.

In real life, pilots would have the physical sensation of a stall to let them know when they were pulling to hard - plus at high speed there would be some nasty G-forces preventing the pilot from yanking so hard.

You have none of these sensations to help you feel a stall coming on, so it just takes time to get used to the handling.

The flight model is pretty dang accurate in IL2 (certainly more so than most sims), so yes, the plane behaviour for the control surface input and speed you are giving the plane is pretty close to real - if you have a proper flight stick, then all you need is more time.

Also, I used to turn up the sound on the pc IL2 to help, you could hear the buffeting sound of a stall and learn to use that to fly on the edge. I have no idea how much of the sound from the PC game is intact though.

Good post..

Would just like to add that the problem with BOP is there is NO sound effect for the shuddering of the plane before a high speed stall..... I started a thread yesterday on this called (Missing sound effects...) Anton said he would check on it.

The PC had this sound effect and it was very audible.

BOP is incomplete unless they patch it in after release....as it sits right now I would compare this to a driving sim where the tire 'squeel' noise was left out during the loss of traction.
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