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#21
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Right dimlee.
We've lately adopted the 4.13 AI into the good old Ultrapack 3 which we run on our SAS Gameserver (where we're sporting COOP missions mostly, with lots of AI) and it turned the game into something completely new, where we yet have to figure out all the new moves AI has learned. majorfailure has a lot of good points there. What I'm trying to say is that regardless of it's superduper abilities in terms of situational awareness, AI already now sucks bad in many other elements of the fight. Let me give you a few examples:
This is why I'd suggest not only to think about how and where AI uses superior powers at the moment and how to tone them down, but also how and where AI currently lacks desireable abilities and how to improve them. Because if we'd just tone down AI's situational awareness, this would have to be compensated elsewhere, and with AI's current abilities the only compensation available would be to give the superpowered AI flightmodel even more super powers of to make the snipers even more sniper like. I don't think anyone would want AI to become more stupid and more deadly by surprise. Best regards - Mike
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