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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 10-16-2008, 12:45 PM
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Originally Posted by Thunderbolt56 View Post
That wouldn't be so bad, but I'd be o.k. with it if there were a count-down timer that started as soon as you touched down in your chute to make your way back to friendly territory or if it only allowed that function (i.e. pistol gunnery) while you were in your chute. That would prevent some bored slacker from just flying over to an enemy airbase and running around in "first person mode" picking guys off at their airbase with his luger or .45 and snickering at his ability to pwn until he gets kicked from the server...and under the right circumstances, it WILL happen. That's just one example of why I do NOT want FPS capability in this FLIGHT sim.

There are inherent differences between shooters and flight sims whether you want to see the light or not.

We don't really need guns for a realistic "FPM" escape feature... in the real world (I hate that term_LOL), by the time you where shooting the game was over. Most successful escapes through enemy territory where done by avoiding the enemy. If your shooting to stay alive your either dead or a prisoner (already).

IMO I could almost live with a "run-only" "first-person-mode" (with realistic "human" damage modeling and enemy "line-of-sight"). Their would be several advantages to a feature like this...movie makers would like it, FP escape scenarios, and just plain old exploring (Oleg & crew are making a beautiful world for us to die in...It might be nice to explore the maps before blowing it to pieces_LOL)
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