Quote:
Originally Posted by Pershing
I think nobody wants "true combat effectiveness", but maybe DT should correct airguns/armor ratio to reduce power of AP rounds a little...
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Why not? For online campaigns which track things like number of AFV and ground vehicles available some people want historical realism for ground kills.
As I suggested before, why not just have an option for historically accurate AFV kills, at least against aircraft-mounted guns?
If you don't like it, just turn it off. That way, people who want the ability to shoot up dozens of tanks to emulate the purported feats of the IL2 at Kursk and the Typhoon and P-47 in Normandy will still be happy.
I don't think that anyone is suggesting that rockets are overpowered, or that it's unrealistic for a single aircraft to shoot up dozens of soft ground vehicles. The only issue is that cannon-equipped aircraft are a too effective against medium and heavy tanks.
The simple solution would be to just double or triple "panzer ratings" for those vehicles against aircraft guns.
A better solution that would require a whole lot more work would be to provide hard targets such as ships and tanks with a "damage resistance" or "hardness" rating, where unless energy from a shot exceeded a certain threshold, there's no penetration.
After that, you'd have some sort of "hit point" mechanism for generalized damage, with either more detailed modeling for "critical hits" to engine, drivetrain, ammo or crew, or just a fixed percentage chance for a critical hit of some sort.