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Old 01-16-2013, 01:47 PM
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Quote:
Originally Posted by RegRag1977 View Post
When two aircraft collide, the more robust in construction suffers less damage. Or at least both suffer fatal damages.
Anything than instant explosion would be an improvement.


Quote:
Originally Posted by Bearcat View Post
A possible workaround to that could be to try to time a mission so that when the strike group arrives the AI ships will begin a zig zag course.. I have seen this in coops before..
Having built one such mission, yeah, it indeed it a tedious task. Non the less, if we could have at least proper banking and turning simulated followed by proper curved wake texture it would add so much to those who build such missions.


Here is one idea for bomber pilots, especially since B-24 is being built now: ability to control or give some kind of input to our gunners (e.g. range at which they start firing, hold fire, scan the horizon / return to cruise mode* etc.), perhaps even have AI gunners calling out spotted bandits.

* This alone would add so much immersion to those flying bombers in formation.
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