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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 10-29-2012, 01:33 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
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@Tiberiu
Quote:
I'd like to add that Beholder is treated as Mage unit. Beholder has no spells so it shouldn't. (He gets more damage from the Magic arrow spell)
Beholders and their kin evil (from red sands for CW mod - medium/gorgon/mystic/sinister/Asmodeo beholder familiar) are all range units but dont get any of range unit bonuses from quick draw skill or items for range units like bows, or crit% or from precision spells. On other hand they have all some active abilities similar to spells - hypnotize/evlin from corpses/summon snakes... so they are in some kind magic using units, and therefore should get some bonuses from magic skill tree. Just my thought.

@Qnk
Modding skills take 3 steps :
1) setting parameters of skill in sessions/addon/ses.kfs/skills.txt ,
2) setting those parameters to match with their pair in sessions/addon/loc_ses.kfs/eng_skill.lng
3) checking skill mechanics in sessions/addon/ses.kfs/skills.lua
I try to find this skill description in skills.lua and cant find it, so it maybe missed by devs. Didi you ever get some enemy unit frozen for 2 rounds by viking troops ? If YES then only rage skills crit% is broken, if NO then whole skills doesnt work

@BB shockwave
Quote:
Btw, quick question - a bug that I once fixed but could never replicate the process for some reason, in Crossworlds. The morale-raising ability of Royal Griffins did not affect Rune Mages for some reason. Pissed me off as I was using an all-human+Griffins army. Was that ever fixed for WotN?
Go to game folder/sessions/addon/ses.kfs find morale.txt and in unit2unit/griffin2 add knight,paladin and rune mage, they all are missed.
I just installed game and on to checking millions of files before starting to play, and this moral thing miss is only star of journey

Last edited by Fatt_Shade; 10-29-2012 at 01:49 PM.
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