Any game about the AVG would definately need the individual pilots, Smith, Hill, Boyington etc. Glad to hear about your advice
I have been a plastic modeler for many years and doing them you get an attitude of "imagineering." I never had full blueprints of an aircraft but I would use the best resources available and make my models.
IL-2 went through many modelers who started aircraft only to say, "I don't have any resources on the port side cockpit so we cannot finish the plane!!" It seems this kind of attitude was pushed by 1C.
Hopefully a more imaginative approach, along with historical insight will be used in SOW to make it appealing to the "masses" who will really make or break our sim-pasttime. Supposed correct ammo loads are great (if there is such a thing) but the amount of work hours spent on that instead of gameplay will really be wasted in the end.