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#11
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BlackSix,
Could you ask the Dev's about the AI & *.cpp script objects in FMB. Speciifically, what they do & how to use them. AI OBJECTS Airfield - Function unknown, how to use unknown. Anti-Air - Function unknown, how to use unknown. Ground - Function unknown, how to use unknown. CPP SCRIPTS airport.cpp- Function unknown, how to use unknown. baseAntiAir.cpp - Function unknown, how to use unknown. bus_car.cpp - Function unknown (seems to work like car.cpp) car.cpp - When used on a vehicle & attached to a spline road, the vehicle will travel up & down that road indefinitely. emrg_car.cpp - Function unknown, how to use unknown. poweron.cpp - use to provide power to 'poered objects'. Attach to generator for searchlights.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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