![]() |
|
Theatre of War series The most historically accurate RTS games |
|
Thread Tools | Display Modes |
#13
|
|||
|
|||
![]() Quote:
Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1033Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.18251877 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 62] Extensions - enabled : EAX ver. 1 [X] - enabled EAX ver. 2 [X] - enabled EAX ver. 3 [X] - enabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4319 milliseconds (4 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] ::: setLoading=true VoicesTable.load(): files were scanned in 578 ms ::: setLoading=false ================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml===================== ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5250 ms Normal: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/ussr/cherkasskoe_south/mission.xml===================== Time overflow (0): speed 0.3323486 save unit - pz_iiil_kursk1943 id = 1155 save unit - pz_ivf1_kursk1943 id = 1161 save unit - pz_iiil_kursk1943 id = 1195 save unit - pz_ivf1_kursk1943 id = 1189 save unit - pz_vd_panther_kursk1943 id = 1223 save unit - pz_vd_panther_kursk1943 id = 1229 save unit - pz_ivg_kursk1943 id = 1235 save unit - pz_iiil_kursk1943 id = 1241 save unit - pz_iiil_kursk1943 id = 1247 save unit - stug_40_g_kursk1943 id = 1297 save unit - stug_40_g_kursk1943 id = 1303 save unit - stug_40_g_kursk1943 id = 1308 save unit - stug_40_g_kursk1943 id = 1313 save unit - pz_vd_panther_kursk1943 id = 1330 save unit - pz_ivf2_kursk1943 id = 1336 save unit - pz_ivg_kursk1943 id = 1342 save unit - pz_vie_tiger_kursk1943 id = 1544 save unit - pz_vie_tiger_kursk1943 id = 1550 save unit - sdkfz_232_8rad_kursk1943 id = 1556 save unit - pz_vie_tiger_kursk1943 id = 1561 save unit - pz_iiin_kursk1943 id = 1641 --PFSCache created-- IO >>> serialized=(0) ms, save=(307 ![]() ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6932 PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=22084 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5344 ms === END OF TRIGGER COMPILATION === load unit - pz_iiin_kursk1943 id = 1641 load unit - pz_vie_tiger_kursk1943 id = 1561 load unit - sdkfz_232_8rad_kursk1943 id = 1556 load unit - pz_vie_tiger_kursk1943 id = 1550 load unit - pz_vie_tiger_kursk1943 id = 1544 load unit - pz_ivg_kursk1943 id = 1342 load unit - pz_ivf2_kursk1943 id = 1336 load unit - pz_vd_panther_kursk1943 id = 1330 load unit - stug_40_g_kursk1943 id = 1313 load unit - stug_40_g_kursk1943 id = 1308 load unit - stug_40_g_kursk1943 id = 1303 load unit - stug_40_g_kursk1943 id = 1297 load unit - pz_iiil_kursk1943 id = 1247 load unit - pz_iiil_kursk1943 id = 1241 load unit - pz_ivg_kursk1943 id = 1235 load unit - pz_vd_panther_kursk1943 id = 1229 load unit - pz_vd_panther_kursk1943 id = 1223 load unit - pz_iiil_kursk1943 id = 1195 load unit - pz_ivf1_kursk1943 id = 1189 load unit - pz_ivf1_kursk1943 id = 1161 load unit - pz_iiil_kursk1943 id = 1155 Total #4308 objects post-Loaded. Total #4720 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 213/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml===================== ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6488 PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=22120 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5297 ms === END OF TRIGGER COMPILATION === load unit - pz_iiin_kursk1943 id = 1641 load unit - pz_vie_tiger_kursk1943 id = 1561 load unit - sdkfz_232_8rad_kursk1943 id = 1556 load unit - pz_vie_tiger_kursk1943 id = 1550 load unit - pz_vie_tiger_kursk1943 id = 1544 load unit - pz_ivg_kursk1943 id = 1342 load unit - pz_ivf2_kursk1943 id = 1336 load unit - pz_vd_panther_kursk1943 id = 1330 load unit - stug_40_g_kursk1943 id = 1313 load unit - stug_40_g_kursk1943 id = 1308 load unit - stug_40_g_kursk1943 id = 1303 load unit - stug_40_g_kursk1943 id = 1297 load unit - pz_iiil_kursk1943 id = 1247 load unit - pz_iiil_kursk1943 id = 1241 load unit - pz_ivg_kursk1943 id = 1235 load unit - pz_vd_panther_kursk1943 id = 1229 load unit - pz_vd_panther_kursk1943 id = 1223 load unit - pz_iiil_kursk1943 id = 1195 load unit - pz_ivf1_kursk1943 id = 1189 load unit - pz_ivf1_kursk1943 id = 1161 load unit - pz_iiil_kursk1943 id = 1155 Total #4308 objects post-Loaded. Total #4720 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 213/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml===================== *** FAILURE *** [SYSTEM] Main loop: Structure handled exception arized, see cppcrash java.lang.RuntimeException: Structure handled exception arized, see cppcrash at com.maddox.core.Scene.RenderScene(Unknown Source) at com.ic.ww.game.Render3D0.render(Unknown Source) at com.maddox.core.Renders.doPaint(Unknown Source) at com.maddox.core.Renders.paint(Unknown Source) at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6369 PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=21976 ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed |
|
|