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#14
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you didn'T happen to stumble on part of the code where it explain how they are treating the killed_by_trap variabales?
By the way, just took a look at the army of light files. Wow, they did a great job with the conversion script. Just not sure how the script is called when the sword is being "use". Would love to use it for my game. Just a matter of changing the unit "string" in the successors_of_the_light.lua file I think the file I got is bug or something I got that for the sword: sword_of_the_successors_of_the_light { category=o image=sword_of_the_successors_of_the_light.png hint_config=object_item label=itm_sword_of_the_successors_of_the_light_nam e hint=itm_sword_of_the_successors_of_the_light_hint information_label=itm_sword_of_the_successors_of_t he_light_info maphint= mapinfo= price=10 maxcount=1 level=3 race=human use {} propbits=usable,rare params { use=1 } usec=020000000600000053435249505401000000030000000 2000000666E0D000000616F6C5F636F6E646974696F6E actions { onuse=70000004D425F53484F5705000000020000000500000 0030000000400000004000000050000006C6162656C1200000 067006C006F0062007300740072005F0031003900370032003 800320031003200350030000300000066727A0300000003000 0006C756E050000002473656C66030000006E7965E80300000 30000006E6E6FE9030000 custom0=E000000455845435554455F5343524950540200000 0030000000300000005000000666E616D6507000000616F6C5 F7965730300000070617200000000 custom1=E000000455845435554455F5343524950540200000 0030000000300000005000000666E616D6506000000616F6C5 F6E6F0300000070617200000000 @=02000000000000000100000001000000020000000 } } not sure about all the characters after actions! |
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