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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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Indeed I did not take in account how many thorns were created through germination. I suppose I mixed it up with sowing which calls forth a lot less. Actually considering the ratio between the vampire's attack and the thorn's defense he could crit for 45 damage, but that still means he needs at least a couple of criticals every three rounds just to keep up. So I guess a second retcon is in order, I'll just wait to see if someone can come up with a winning strategy for the vampire. As for the troll by night, the RT would have to be really unbelievably lucky... I guess he can be killed by the ancient phoenix (which I did not include in the tournament). Maybe also by the black dragon, if the BD waits, hits critically, burns the troll, then hits critically again in the next round.
Anyway, here is the bottom half of round 2: Red Dragon (3) 3 Scoffer Imp 0 Polar Bear 3 Demoness (30) 1 Paladin (19) 2 Druid 3 Ancient Bear 0 Royal Griffin (14) 3 Ogre (11) 3T Ghost 0 Gorguana 0 Demonologist (22) 3 Evil Beholder (27) 3 Foreman 0 Werewolf Elf 0 Archdemon (6) 3 Cyclops (7) 3 Royal Snake 0 Unicorn 0 Horseman (26) 3 Necromancer (23) 3 Cursed Ghost 0 Orc 0 Troll (10) 3 Demon (15) 1 retconned to 3-2 ![]() Repair Droid 3 Cerberus 0 Brontor (18 ) 3 Black Knight (31) 3 Hunter 0 Imp 0 T-Rex (2) 3 A few close calls again, so probably I overlooked something once more ![]() not many notable things about the 3-0 matches: the werewolf is very unlucky, regeneration even with just 55 health could go some way against his fellow lvl 3 units, but the archdemon obviously rips him to pieces in one round. The demon, on the other hand, fares badly against the repair droid. The demon can strike once using running, but even if he hits critically he will only hit for, I reckon, 45-46 dmg. The RD survives and unless the grid is very small from then on keeps out of reach and slowly takes down the demon. It is possible, however, that the demon summons imps, who in turn could use their fireball and possibly burn the RD before it takes care of them. If however the one blow the demon is able to deliver is not a critical it's all for nothing. A lot of if's, I guess, and thus just enough to warrant a 3-1 instead of a 3-0, but still - until I am corrected - an almost certain win for the RD. Can the druid keep distance from the paladin and wear him down from a distance? I think he cannot, but can the summoned bears change the outcome? Every bear could go on a suicide mission wounding the paladin a bit every time... Certainly if the paladin could close for melee he would win, but can he, being no faster than the druid? At first I thought the paladin would win on TB, but now I am inclined to declare a slow win for the druid... that means the second rank head going down (three awaiting the retcon for the royal thorn) so I suppose someone will want to analyze this further. Maybe regardless of equal speed the paladin can corner the druid. Or the druid could be forced to never slow down in order to summon, going in stalemate and thus a win for the paladin on TB just like I thought at first. And there is a fourth high entry in peril: I think the no retaliation whip attack every two turns does not save the demoness from the higher health and damage of the polar bear. The word to the audience again... Last edited by Lord Ludwig; 02-21-2010 at 03:39 PM. |
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