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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 10-16-2009, 10:04 AM
LesniHU LesniHU is offline
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Join Date: Sep 2009
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Quote:
Originally Posted by mkubani View Post
It's my personal opinion that heavy bombers in IL-2 would never be used in their historical role and flown the real "hardcore" way because it is very time consuming, difficult, not much rewarding and last but not least for most virtual players boring to fly long missions. I think this would be especially true online. And the workload needed to accurately model a heavy bomber interior is enormous. So the return on time/energy investment is very small. I think it's enough to have heavies as AI only for 99% of all players.

Martin
Daidalos Team
disagree. Try to fly an online multihour mission (with human navigator onboard and if possible a gunner or two too), its different world, much more team oriented, based on responsibility and certainly not boring.

Agreed on work required, but I think heavy bomber is much more needed than yet another fighter plane(s), gain/effort ratio would be much bigger.

Quote:
Originally Posted by Billfish View Post
Would really like to see an option to have bomb craters last indeffinitely.........It's a critical aspect of base attacks forcing aircraft to have to divert to other bases. I say option in that I understand the logic of them filling in....Yet it would have great value in most missions in that it adds to the realism.

In kind, a static crater "object" would be a great addition.
We are already working on this, but long lasting craters pose big performance hit (what is probably reason for their short duration in game).
 


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