Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old 11-06-2012, 08:48 AM
Xargon Xargon is offline
Approved Member
 
Join Date: Nov 2008
Posts: 122
Default

Quote:
Originally Posted by Loopy View Post
Keep in mind that Timeless itself scales with creation and intellect. I get +8 turns from it with 40 intellect and creation 3. If it weren't for the fact that Rune Mages exist Creation and Timeless would be competing for the Most OP award. Just spam buffs and make them last forever. Runic Word is more than powerful enough to utilize Timeless indefinitely, even without Higher Magic you'll be able to use Timeless for 3 rounds before needing to use Runic word once.

Stone Skin + Divine Armor + Avenging Angel on any unit and you can just wait around while enemies kill themselves. Who needs to attack? . Keeping Avenging Angel/Mana Spring up 100% of the time isn't too hard once you have a strong enough Timeless unless you are against 10 ranged stacks or something (in which case, go ahead and attack ). Only downside is that stuff like Burning and Poison get buffed by Timeless as well. Hey, this is where Negation can be useful I suppose... Not that you really need it, but might as well cast it.
I agree that for a mage, creation is the best thing since sliced bread (of which there is far too little in KB). But even though I absolutely love it, it should probably be toned down a bit. 30% increase in power for most buffs/debuffs, summon effects (even from creatures) and maybe something else I forgot PLUS increase of every duration by two (even the short-lived buffs) is a damn big bonus.

Oh, and for the timeless combo, you could slap a target on the unit as well, especially if the enemy has ranged units. I don't understand the use of negation in this situation, though: it would tick down burning and poison to 1, but all the buffs as well, right? Wouldn't a dispel lvl3 be more appropriate?
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:35 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.