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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-13-2012, 01:53 PM
luthier luthier is offline
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Quote:
Originally Posted by VO101_Tom View Post
Can you give any information about the 109?
German flyables were in a much better state than the British ones, so we can't report anything dramatic. You will probably notice some changes in the 109 if you fly it a lot, but the others will be even less perseptible, just seen on the graphs that we decided not to make public.

Quote:
Originally Posted by Falstaff View Post
What are the plans for Clod, specifically, after this patch? Will it be supported as a legacy app?
Hard to say, after how long this patch took. There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.

This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release".

Quote:
Originally Posted by csThor View Post
I have a question with regards to the village layouts. Are they hand-placed or was a template used? I wonder because one particular feature that appears again and again in various german Eastern Front books is that russian villages often "clung" to a road and were therefor rather "long and thin". This is what we germans call Strassendorf (Street Village).
We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.

Then the standard "village" or "town" or "industrial" or whatever texture with the standard pattern goes on there. However that pattern lines up with the spline historical road - we don't know. In some cases it'll line up with the texture and the buildings, in other cases it'll cross the standard village streets at a 45-degree angle.

That's just how it is. If we had to place every building on a map manually, even a small 40x40 km online map would take years to make.
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