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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #181  
Old 04-08-2012, 11:52 AM
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klem klem is offline
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Originally Posted by Sutts View Post
The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time.
And you can assist in prioritising fixes with the bugtracker:-
http://www.il2bugtracker.com/projects/cod/issues

If its Spitfire 1a performance that bothers you I've added Feature #84:-
http://www.il2bugtracker.com/issues/84
so go and vote for it.

I haven't the research to add items on other aircraft.
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  #182  
Old 04-08-2012, 12:13 PM
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Quote:
Originally Posted by klem View Post
And you can assist in prioritising fixes with the bugtracker:-
http://www.il2bugtracker.com/projects/cod/issues

If its Spitfire 1a performance that bothers you I've added Feature #84:-
http://www.il2bugtracker.com/issues/84
so go and vote for it.

I haven't the research to add items on other aircraft.
Done!

You've added some good documentation to back it up. I'm glad you added Tom's data since it gives an excellent summary of comparitive max speeds.
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  #183  
Old 04-08-2012, 12:48 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by Sutts View Post
The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time.
That was my understanding as well.

What's NOT been mentioned by the devs is if this patch will remedy the fps-killing aspect of clouds. At present we're flying and fighting in clear, almost cloudless skies. Nowhere to hide except in the glare of the sun. Bombers on both sides are particularly vulnerable, as are slower fighters.

Assuming that heavier cloud formations are more opaque than the joke of clouds we have now, the entire combat dynamics of this sim will change radically for both sides in terms of ambush and escape.
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  #184  
Old 04-08-2012, 01:06 PM
PotNoodles PotNoodles is offline
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Was it normal for planes in World War 11 to fly in clear conditions? Or was it always part of the strategy to fly with cloud cover? I'd like this question answering because it will be a big downer for me to find out they always flew with cloud cover.

Last edited by PotNoodles; 04-09-2012 at 11:07 PM.
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  #185  
Old 04-08-2012, 01:51 PM
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Potnoodles, it varied greatly. The summer/fall of 1940 in the BoB theatre was uncommonly good for weather, but there were also days of rain, overcast, and certainly heavy cumulus as to be expected in that part ofthe world. Fighters of both sides would fly high patrols frequently well above the cloud cover below, but would have to contend with whatever Mother Nature served up on ascent and descent. Bombers flew at the height assigned them, but the mission planners usually would take the meteorlogical reports into consideration. Clouds gave cover but also made it tougher to navigate with the inherent risk of icing thrown in.

The weather during the Battle of Britain was well-documented. There WERE cloudless days, just not full time.
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  #186  
Old 04-08-2012, 02:01 PM
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Thanks for the update B6

Waiting forward for the patch
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  #187  
Old 04-08-2012, 04:47 PM
Volksieg Volksieg is offline
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Originally Posted by ATAG_Snapper View Post
What's NOT been mentioned by the devs is if this patch will remedy the fps-killing aspect of clouds.
Obviously don't quote me on this but wouldn't the clouds come under particles? I'm only guessing, mind, due to the similarity in consistency between dust, smoke and clouds. lol I hope so anyway......

I've found that the clouds aren't as brutal on the FPS when I change CloudsFlags.Detailed= to 0 instead of 1. Only thing I have noticed is they tend to flicker more when flying through them with this .ini change so it would be a nightmare for epileptics...... not that they can play it anyway, what with the antiepilepsy turning the game into a Jefferson Airplane concert.

Last edited by Volksieg; 04-08-2012 at 04:50 PM.
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  #188  
Old 04-08-2012, 05:04 PM
Chivas Chivas is offline
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Clouds are a critical part of my strategy to stay alive, especially since I no longer have decent vision, and thus lose alot of input to my situational awareness. Unfortunately my simulation commander could give rat's patuty wether or not the flying conditions suited my sensiblilities, much like my commander would have felt in a real conflict.
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  #189  
Old 04-08-2012, 05:07 PM
Flanker35M Flanker35M is offline
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S!

Clouds are an important tactical asset in aerial combat, at least in those days. So would be nice to have well performing ones in the game
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  #190  
Old 04-08-2012, 05:25 PM
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Originally Posted by Osprey View Post
Not in turning it didn't. My original post was about turning.

...

Thankfully, an experience Hurricane crew member who agrees! I would rather blame the FM's than me - I've been flying too long

I do use flap when I have to but it totally burns my energy. Usually I will try to leave the fight when I've realised that the 109 pilot is not a beginner, but he's used to that too. I have force 109's into spins into the deck using flap, that's the most successful technique so far!
Hi. What is the corner speed of the Hurri? What is your turning speed in combat? Please record a track next time, i am curious, how can the 109 outturn the Hurri. We fly 1v1 2v2 very often (usually i fly the red planes), and the 109 only chance the energy fight...

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Originally Posted by Osprey View Post
Why people are bringing up top speed and climb rates I don't know.
Because the level speed the only accurrate values, what you can measuring easily. If you have test values (or at least a track), we can discuss. The subjective feelings and speculation can not be taken seriously (IIRC none of us is a professional test pilot ).
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Last edited by VO101_Tom; 04-08-2012 at 06:21 PM.
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