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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 04-03-2008, 09:27 AM
Antoninus Antoninus is offline
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Take Offs and especially landings will be a lot more interesting with real wind and turbulences. I hope the SOW based Korea will feature carrier operations.
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  #12  
Old 04-03-2008, 09:33 AM
Feuerfalke Feuerfalke is offline
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We'll all have to learn flying from scratch, when BoB is released.
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  #13  
Old 04-03-2008, 12:09 PM
Vigilant Vigilant is offline
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Quote:
Originally Posted by Feuerfalke View Post
We'll all have to learn flying from scratch, when BoB is released.
And won't it be nice
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  #14  
Old 04-04-2008, 09:57 AM
fabianfred fabianfred is offline
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Well I've been trying the wind mod from AAA...and it is really good...

Previously the AI were useless at decision making but petty much by the book at flying...but with this the field is leveled...watching them crabbing along across the wind is fun....and the wind takes them well off-course from their assigned waypoints...they act like rookies as if they don't know what wind is and how to react to it......lol
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  #15  
Old 04-04-2008, 10:47 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by fabianfred View Post
Well I've been trying the wind mod from AAA...and it is really good...

Previously the AI were useless at decision making but petty much by the book at flying...but with this the field is leveled...watching them crabbing along across the wind is fun....and the wind takes them well off-course from their assigned waypoints...they act like rookies as if they don't know what wind is and how to react to it......lol
They DON'T know....
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  #16  
Old 04-04-2008, 04:34 PM
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proton45 proton45 is offline
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Hey Feuerfalke, nice job posting the DVD stuff....I was thinking of doing the same thing, but I was struck by a sense of apathy (LOL). Its nice to see your taking the time....

Last edited by proton45; 04-04-2008 at 04:37 PM.
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  #17  
Old 04-05-2008, 08:53 PM
MB_Avro_UK MB_Avro_UK is offline
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Hi all,

In clear weather you can navigate with reference to ground features. But over the sea, in cloud or at night that is not an option.

The BoB was fought in daylight and only over a small section of sea (The English Channel).

But as SoW progresses, navigation will become more of an issue IMHO.


Best Regards,
MB_Avro.
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  #18  
Old 04-05-2008, 10:44 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by MB_Avro_UK View Post
Hi all,

In clear weather you can navigate with reference to ground features. But over the sea, in cloud or at night that is not an option.

The BoB was fought in daylight and only over a small section of sea (The English Channel).

But as SoW progresses, navigation will become more of an issue IMHO.


Best Regards,
MB_Avro.
I was hoping that we might get a night sky that we could navigate by in the new "BoB SoW" game engine. I was hoping that in the future we could plan out and navigate by the stars during our night bombing missions over Germany. It would be cool if constellations where properly represented for your place on the map and the time of day (or night as the case may be)... I asked about this and Oleg said "maybe in the future...its to soon to say".

Last edited by proton45; 04-05-2008 at 10:56 PM.
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  #19  
Old 04-05-2008, 11:01 PM
Blackdog_kt Blackdog_kt is offline
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Celestial navigation is a must for immersion in my humble opinion, especially if we see a night war addon somewhere down the road. However, don't expect it to be more accurate than your gyro compass, it just provides a rough estimate to where the north lies in case your instruments get shot out or damaged.

Now if we had some plotting and navigating instruments when flying bombers things would be different. Obviously, these would need to be disabled in fighters for realism's sake.

It shouldn't be that hard, since it's already been done in another Ubisoft product, Silent Hunter 3. Of course, the stars there are all the same color, small white dots, while in reality stars have varying colors and mangitudes, but it still is very nice to pump up time compression, go to the U-boat's bridge and watch them rotate around the north star just like it is in real life. Also, the same plotting tools found in SH3 plus a stopwatch would be all that's needed to model a navigator's station for a bomber.
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  #20  
Old 04-06-2008, 03:55 PM
RockStar RockStar is offline
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I assumed we would get real wind... That's a key factor of how one controls the aircraft. A huge win for all if it is modeled.
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