Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #651  
Old 12-26-2009, 08:36 AM
kozzm0 kozzm0 is offline
Approved Member
 
Join Date: Oct 2009
Location: летая через небо
Posts: 514
Default

what is the headtracking tech? LIke in Gran turismo where if you move your head, the driver's head moves?

If it's about changing the view, it would never work. You wouldn't be looking at the screen anymore.

How come your avatar is Победная Звезда but you haven't joined the battle for Europe for USSR? Битва ещё продолжается!

The draft is today, so if you haven't joined, it's probably too late, depending on the rules
Reply With Quote
  #652  
Old 12-26-2009, 11:59 AM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default

Quote:
Originally Posted by kozzm0 View Post
what is the headtracking tech? LIke in Gran turismo where if you move your head, the driver's head moves?

If it's about changing the view, it would never work. You wouldn't be looking at the screen anymore.
Hi,

Have a look here, this video shows how headtracking works. You only move your head slightly so your eyes can stay on the screen. It looks very intuitive and natural:



Video from a thread by Houndstone Hawk: http://forum.1cpublishing.eu/showthread.php?t=11935

MACADEMIC

Last edited by MACADEMIC; 12-26-2009 at 12:54 PM.
Reply With Quote
  #653  
Old 12-27-2009, 02:39 AM
PaulDPearl PaulDPearl is offline
Registered Member
 
Join Date: Dec 2009
Posts: 7
Default Suggestion to Devs...

There are a few bugs with the game...

When viewing from 3rd person, the X and Y axis of the camera are oppisite that from the HUD only and Cockpit view... this has got to be a bug...

If you have a custom control setup you can no longer "press select to Continue" when on missions... even if you haven't changed the "select" button's features... ((you have to change the layout to "wirless controller" and then press "select" - then you have to change the layout back to "custom" to continue to use your workable controls...))

If you can make the game compatable with the Track IR, you would have the greatest combat simulator ever. ((Though I haven't tried it with a joystick yet...))
Reply With Quote
  #654  
Old 12-27-2009, 03:34 AM
kozzm0 kozzm0 is offline
Approved Member
 
Join Date: Oct 2009
Location: летая через небо
Posts: 514
Default

Quote:
Originally Posted by MACADEMIC View Post
Hi,

Have a look here, this video shows how headtracking works. You only move your head slightly so your eyes can stay on the screen. It looks very intuitive and natural:

(a video)

Video from a thread by Houndstone Hawk: http://forum.1cpublishing.eu/showthread.php?t=11935

MACADEMIC
doesn't look like the dude was able to check 6 though.

Would the ps eye be capable of this?
Reply With Quote
  #655  
Old 12-27-2009, 10:03 AM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default

Quote:
Originally Posted by kozzm0 View Post
doesn't look like the dude was able to check 6 though.

Would the ps eye be capable of this?
Have a look further down this thread: http://forum.1cpublishing.eu/showthread.php?t=12014

It seems like the Eye Toy can pretty precisely monitor headmovements, angles etc. Regarding checking his six, I'm not sure but that would depend on how much headmovement translates into change of viewing angle. It should be possible to finetune it that way.

MACADEMIC
Reply With Quote
  #656  
Old 12-27-2009, 10:16 AM
kozzm0 kozzm0 is offline
Approved Member
 
Join Date: Oct 2009
Location: летая через небо
Posts: 514
Default

It's the PS Eye, the Eye Toy was for ps2 and it's much weaker

I just bought one used for a good price, and have spent about 30 hours trying to get it to work in linux. The driver is still partly in development and works for a lot of people but not for me, I am probably going to have to compile it into the kernel which I'm not looking forward to, but compiling it as a 3rd-party module won't seem to work

But once I get the Eye working, I'll be able to capture decent video of BOP on my pc. I've made test recordings on the ps3 of pc and ps2 stuff, and it's better than I expected. The Eye is a very good webcam, 480p at 60fps with a 4-mic array.
Reply With Quote
  #657  
Old 12-27-2009, 10:36 AM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default

Quote:
Originally Posted by kozzm0 View Post
It's the PS Eye, the Eye Toy was for ps2 and it's much weaker
Yes, you're right, and Sony seems to have a few things planned with that thing, plus some other tracking devices (see the threads).

Good luck with your programming!

MACADEMIC
Reply With Quote
  #658  
Old 12-29-2009, 06:47 PM
PaulDPearl PaulDPearl is offline
Registered Member
 
Join Date: Dec 2009
Posts: 7
Default [BUG]-REVERSED Camera control!!!

If you could please fix the camera controls. One of the Four mode's is reversered from the other 3... (Third Person).

Virtual Cockpit - Left goes left, right goes right.
Cockpit - Left goes left, right goes right.
Gunner - Left goes left, right goes right.
Third Person - Left goes Right, Right goes Left...

And if you use a "custom" layout - both X and Y axis are reversed from the other two... meaning you have the rest setup to push up and look down, and when you push up in 3rd person you look up.



All you need to do is make the 3rd person camera axis (both X and Y) a seperate control that can be reversed by the user in Custom Layout > Settings.. . As it takes the user customizing his settings to find this problem (or changing to wireless controller setup 3).

I beleive the settings are setup in this way because in the default controls, you push the R3 button to "look" and when in 3rd person, the "look" button causes you to look backwards first (look up), but this doesn't happen if you don't use a look button...

((interestingly enough, if you map a button to "look up" and use it in the cockpit view, you will look at your instruments.. this could be handy for those of us who know how to read the instruments...))
Reply With Quote
  #659  
Old 01-01-2010, 10:58 PM
hypertek hypertek is offline
Approved Member
 
Join Date: Jan 2010
Posts: 16
Default

I just bought this game, its cool, just kinda sad that it is very underrated with the general mass of people who never look at these games.. Would love to see populated online play *i have ps3*. Like online servers instead of always joining a "host" game.

And when in 3rd person view, alot of things going on at the same time, i notice a frame rate drop can get a lil choppy, perhaps some better optimizing if its possible. Would turning music off free up a lil more power from the system? I suppose its at the limits of the console.

Otherwise cool game. I had to call around to find it and the gamestop that had it only had one copy *If anyone whos been to Gamestop knows, they will open one copy for display purposes, and sell that copy to you as new. Perhaps a more attention grabbing box art would have got more people interested in it. I know alot of people talk about those "other" console flight games cuz they got prettier boxart.

Last edited by hypertek; 01-01-2010 at 11:06 PM.
Reply With Quote
  #660  
Old 01-01-2010, 11:17 PM
hypertek hypertek is offline
Approved Member
 
Join Date: Jan 2010
Posts: 16
Default

what would be nice is be able to turn down teh transparancy of the on-screen indicators, sometimes its hard to make out the direction of the plan because the target indicator around it is soo bright.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:41 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.