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#551
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![]() This game is getting more polished by the week, it seems. Quote:
Last edited by IceShade; 03-25-2011 at 10:15 PM. |
#552
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Sheesh I struggle to survive enough the way it is now.
![]() Is there any way to fix the crazy annoying "target lost" when the enemy runs behind a toothpick? |
#553
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Seems to me a merc will re-acquire a target if it runs out of cover while he's still in aiming phase but to be certain i have the pause on sighting known enemy event turned on and manually select the target again as it runs out from behind said toothpick.
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#554
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@ Iceshade
The memory leak is considered an integral part of the 7.62 experience. It is a mechanism that brings you back in the real world - so the gamers cannot play tens of hours straight and probably die of thirst and starvation. Thus it will not be removed. ![]() |
#555
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The memory leak was added by Aperion at the request (and vast expense) of Microsoft so they could keep selling X-Box's to re***ds. Otherwise PC's would take over the world on the backs of games like this.
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#556
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Obviously the expense wasn't too vast or Apeiron would still be in business.
![]() The funny thing is that I occassionally got CTDs playing JA2 1.13 also. And it's actually faster to get back into the game with 7.62. Clearly something in JA2's engine isn't scaling well! |
#557
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@ R@S: I'm experiencing errors when I try to enter the Blue Sun Base. The game fails to load the minimap as well as the map itself. To me it looks like there is the whole map missing.
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#558
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The minimaps are inside the BlueSun.azp while the mesh files are in the map packs. I think your log should say which files are missing, if any.
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#559
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Do you mind having a look?
Quote:
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#560
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This explains it all, make sure you copy ALL the files from the 3 media packs to your Media.pack folder.
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