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Performance threads All discussions about CoD performnce

View Poll Results: Do you think Heliofly's idea would be a good solution?
yes 38 43.68%
no 37 42.53%
maybe, but.. 12 13.79%
Voters: 87. You may not vote on this poll

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  #1  
Old 06-13-2011, 01:33 PM
Sternjaeger
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Default A good idea on the performance issues

Dear friends, I will post Heliofly's brilliant idea below here, with the hope that you might find it a good idea and that somehow our devs will see this one.

Quote:
Originally Posted by JG4_Helofly View Post
Maybe it would help if there would be a performance difference of about + or - 3% for every plane every time you fly. So even if the enemy flys a slightly faster plane, you don't know if he has a good production model or not. You might even be equally fast with a very well build slower plane. In fact, that's what happened in RL.
if you have ideas on how to further improve the idea please post below.

LINK to the original thread

Last edited by Sternjaeger; 06-13-2011 at 01:35 PM.
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  #2  
Old 06-13-2011, 01:44 PM
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JG52Krupi JG52Krupi is offline
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I voted no.

This could lead to an even worse situation than we have atm, some of us don't even have the time to become competent at flying an aircraft that doesn't change everytime you fly it.

This idea could deter future customers, the sim is already complex enough as it is.

Good idea and realistic but not something I would like to see.
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  #3  
Old 06-13-2011, 01:48 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by JG52Krupi View Post
I voted no.

This could lead to an even worse situation than we have atm, some of us don't even have the time to become competent at flying an aircraft that doesn't change everytime you fly it.

This idea could deter future customers, the sim is already complex enough as it is.

Good idea and realistic but not something I would like to see.
+1
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  #4  
Old 06-13-2011, 02:04 PM
pupo162 pupo162 is offline
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i voted yes.

a small balance in fms wont change much, on the overall picture, a 109 will still outrun a hurri, but wont be able to relly on those 2kmh extra against a spit.

Then again, liek everithing in this sim, it should be put as a difficulty option. people who dont want to use it, simple go to servers where its not used.
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  #5  
Old 06-13-2011, 02:13 PM
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JG52Krupi JG52Krupi is offline
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If this goes ahead were going to see 9 times the theads that we currently see , three threads for the max, middle and lowest performance for each aircraft.

Dear oh dear if I were working at MG I would be grabbing my coat after reading this thread...

Seriously we cant agree on one fm for an aircraft how are we going to agree on three per aircraft and how often we get each one......
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Last edited by JG52Krupi; 06-13-2011 at 02:33 PM.
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  #6  
Old 06-13-2011, 02:26 PM
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This would be interesting if aircrafts were persistent.

I mean that from one gaming session to the next the plane keeps the same condition (as in A2A's Spitfire), so that in a campaign, you really have your own aircraft. You take care of it with your trusted crew chief...or lone mechanic, and it could be tweaked.

Then it would be interesting. But as it is it would be only frustrating and create situations. So I voted no. Maybe in a year, but only in campaign mode and switchable on or off.

Louisv
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  #7  
Old 06-13-2011, 02:29 PM
Sternjaeger
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Quote:
Originally Posted by JG52Krupi View Post
If this goes ahead were going to see 9 times the theads that we currently see , three threads for the max, middle and lowest performance for each aircraft.

Dear oh dear if I were working at MG I would be grabbing my coat after reading this thread...
I think you are completely missing the point.

The idea, which is a good reflection of what happened in REAL LIFE, could address a lot of the alleged unfairness, by adding a random, unbeknown to the player, performance increase or decrease of a minor percentage.

If anything it could be deactivated as an option, I think you're being too dramatic man
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  #8  
Old 06-13-2011, 03:23 PM
MadBlaster MadBlaster is offline
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There is randomness and variation in the old game, 1946. Some can be mitigated by pilot, some can't. First, fuel load. This impacts performance at any point in time. Pilot has some control over this on how he flies. Pushing the throttle will use fuel at faster rate during the sortie and a G-10 at 100% fuel performs much different then at 30%. So, there are times you may turn with a spit and other times you won't. Second, DT put in the latest patches engine reliability randomness and g-limits that tweak the airframe if exceeded, both impacting performance. The engine reliability is only partially controllable by the pilot. Somewhere in the "read me" for that patch it says something about just having a bad day or reference to bad production as the war went on. So that element is not controllable. But if you are easy on the engine, it says your odds improve. The g-limit, however, is fully controllable by the pilot. Third, there is randomness in loadouts that impacts weight and performance. Sometime you choose the 108 cannon, sometimes you don't. That added weight should change how you fly it imo.

Bottom line of this jumble, I like the idea of variation as long as it is realistic and not redundant to what may already be built into the game. The short time I spent with CLoD, it seemed to me they had all these elements carry over from the 1946 game. Since I'm not playing it, I won't vote. I'll just say I think this should be low priority because I think it ultimately gets blurred by all the other randomness that may already be in there. I'm also not a believer that 5 kph in top speed makes a difference. If someone is beating you because of that, you need to do something different.
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  #9  
Old 06-14-2011, 01:45 AM
jimbop jimbop is offline
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Voted yes. Easy to implement and would increase realism.

Debates about FM are ridiculous when discussing 1-3% performance difference anyway due to factory output variance. We still have such variation in even the most high tech industries today - for e.g. anyone overclocked a CPU lately?
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