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Old 04-15-2009, 06:40 PM
Elwin Elwin is offline
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Join Date: Mar 2009
Location: Poland
Posts: 1,124
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OK here we go:

1.Skills
The classes have now one unique skill

MIght tree
-new skill increasing attack
-new skill increasing defence
-Onslaught skill now gives additional initiative and rage on start on battle
-Combat readiness now reduce the damage at first round and gives aditional defence
-Bowman commander now increases attack and initiative ( not decreasing leadership as before)
-Anger is now not unique but values of it are much lower
-nnew skill which increase critical chance at retaliation
- there is a also new unique skill but i dont understand what it does at all, previous one seem to be removed as useless, same for training skill

Mind tree
-scouting skill now also increases inteligience
-holy anger is no longer unique it now dcreases demon/undead defence
- increased values for glory
-a new skil increasing critical chance
-a new skill increasing attack and defence
-learining skill now also increases int
-a new skill increasing speed and initiative
-a new skill, hm quite unclear looks like getting more runs and crystals from destroying objects on battlefield. Also increases mana peramanently
-a new skilll increaseing morale
-a new skill increasing mana and rage
- new skill increasing morale for animals and dragons, alos increasing ragge permanently
- a new unique skill for paladin which is improved version of old necromancy skill, resurrects up to 100% of dead stack after battle, also increases power of resurrect spell
- no more reserve, inquisition and tolerance ;(
Magic tree
-a new skill increasing intellect
- a new skill giving mana when troop was killed by other uints ( spells dont count)
- a new skill increasing efectiveness of summoning spells
-a new skill increasing int and mana
- unique skill higher magic got changed,u can cast now consequently a spell x times per battle which cost is lower than y mana (20 at highest)

2.Spells
Therere are few spells added to each school didnt read them carefully, some examples are timeback-like spell, spell converting rage into mana or new spell dealing astral damage.

3.Rewards
After doing various things during battle u can achieve special rewards,
Some of them:
- getting aditional leadership after wining battle without loses (like 200ld for 10 battles, 1000ld for 50 battles)
- increasing power of burn/poison after doing that x times
- recieving additional rage at start of battle with hero after defeating x heroes
- increasing power of traps and geting additional of them at start of battle ( dunno how it will be work) after kiling x enemy stacks by trap
- increasing exp recieved by domestic dragon by killing dragons
These are general for every classes , every classes also got 2 unique rewards
Warrior:
-increasing attack after kiliing reptiles
-increasing rage after using spells in first 10 round of battle, spells are berserk,ghost blade,dragon arrow
Paladin:
-incrreasig defence after killing undeads
-increasing damage of palainds,pireists and inquisitor after using some speels in first 10 round of battle , spells are heal,peacefullness, bless, ressurect
Mage
-increasing int after killing orcs
-increasing mana after using spells in first 10 rounds, spells are flamig arrow, gresy mist,fireball and one i cant translate


Those are some changes, there are also many new things but its so big that so it require mmuch time to translate it and write it, maybe later i will write some more things about units,Zhuanghi also said smg about bounty system i didnt found it yet

Last edited by Elwin; 04-15-2009 at 09:06 PM.
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